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Japanese power armor texture...


brothershogo

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Finally got them ingame... here are some screens...

 

Should have a beta up tomorrow. :)

 

Get ready for some heavy combat. You'll be going up against the Kamikaze Foot Soldier, Japanese Imperial Guard, and the dreaded Yamato Heavy Berserker.

 

http://img527.imageshack.us/img527/1799/ingamefights2.jpg

http://img402.imageshack.us/img402/4662/ingamefights3.jpg

http://img22.imageshack.us/img22/6158/ingamefights.jpg

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yea... I should definitely try to model something entirely new....

 

I'll see what I can come up with during the next week. But I'm just really limited on time these days....

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Yea I basically wanted it to be a crazy mech unit like in F.E.A.R.

I'll see if I can attach Charons skeleton to it to make it bigger than the other units....

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umm... does anyone know how to tint the screen a certain color?

 

I want to overlay like a tv screen texture so it gives it some realism, when you put on the helmet.

 

Any help would be appreciated. thanks

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You may have to use some sort of animated texture overlay, I'm not sure how but I think its possible, You would have to make it so that it wasn't hidden when in first person (like the arms/gloves).
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Yea I basically wanted it to be a crazy mech unit like in F.E.A.R.

I'll see if I can attach Charons skeleton to it to make it bigger than the other units....

Charon uses the default human skeleton. The only difference is that his scale is set larger than everyone else.

 

For example:

 

In Fallout 3 open the console.

Click Charon.

Type: getav scale

Hit return.

 

You'll note he's larger than average (1.0 is average).

 

To make the armour be bigger when you put it on you'd probably need complex scripts that changes your scale value when you put it on, and changes you back to normal when you take it off. Though you'll suffer from "head, pipboy and hand enlargment", the head one will be most notable when you wear the armour but not the helmet.

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