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Ground covered with picture of Imperial City


herman1004

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Hey,

 

I'm currently having some trouble with a mod, but I don't know what mod it is.

 

All ground which should be grass, rubble, water etc. is instead covered by tiles showing the Imperial City as shown on the fast travel map. I know it's a mod causing thism but I have no idea which of them.

 

Have anyone else experienced this or know a soloution to this?

 

Regards,

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Ah, sorry, I'm kind of new to using mods and I'm not really great at computers:

 

Mods:

 

10Travellers

Adventurers Items EV

All Capes, Cloaks, Gloves...

Arch Mages Robe Enchanted Master

Arena Robes

Armamentarium (All of them)

At Home Alchemy

Ayleid Race

Bandit Hideouts

Black Azuras Star

Black Market Merchants

Blackwood Company

Bloodworm Helm+Necro Amulet for Archmage

Bruma Mages Guild Restored

Crowded Cities

Crowded Roads Advanced

Lynges Dark Brotherhood Assassins

Deadly Reflex

Delivery Jobs

Dwarf Race

Elder Council Plugin

Adonnays Elven Weaponry

Guild Chests

Guildmasters Chests

ImpeReal City

Masters Alive

Midas Magic

Mountain Tower

Mythic Dawn Stalkers

No Psychic Guards

OBMM (Not really a mod is it?)

OOO (I have all the versions running, maybe a clash here?)

Ring of Console

Supreme Magicka

Undercover

Unofficial Oblivion Patch

Unsafe Streets

 

 

By load order I reckon you mean what order I tick them of in the data files window?

If so, then it's alphabetical from their mod name.

 

Hope that helped,

 

Regards,

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Purple ground

 

I believe this is caused by a group of files called shaders. These files can be different for different graphics cards. If they somehow get the wrong shaders installed one of the results is the terrain in the foreground is purple. The shader package is based on your particular graphics card and is installed when you first install Oblivion. Any changes should only be made by people who are experienced with Graphics shaders. If you want more information on shaders, google it.

 

I have seen 3 possible fixes for this problem. The easiest is to go into your in game menu, (esc) select video and make sure your texture size is set to large.

 

The second involved the textures from unique landscapes. reinstalling them fixed it.

 

The third involves loading patches in the wrong order and the only way to fix that one is to reinstall in the right order. Note that the oblivion uninstaller leaves behind your saves, mods (data) and some entries in the Windows registry. These will still be there after you have reinstalled. So if You have a problem with a mod causing the problem or a bad save or a bad Registry entry, The problem may still be there.

 

My recommended uninstall and reinstall leaves you with a clean install. And your original mods and saves in a separate folder that you can put back into the new game. Or you can start over and install your mods again.

 

See this for my recommendation for uninstalling and reinstalling Oblivion.

http://http://s1.zetaboards.com/TheStormRa.../1446421/1/#new

 

 

 

Please leave some feedback to let me know what works. Thanks

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

.....................

 

also get this free utility it will allow you to set load order,plus notify you of mod conflicts

http://www.tesnexus.com/downloads/file.php?id=2097 OBMM

http://timeslip.chorrol.com/obmm_download.htm

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I've tried both reinstalling mods in the right order and changed the texture size, which was already on large, but it didn't work.

By loading mods you just mean what order I tick them of right?

 

I'll try to reinstall the game completely and edit my post when it's done.

 

Thank you very much,

 

Regards,

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  herman1004 said:
I've tried both reinstalling mods in the right order and changed the texture size, which was already on large, but it didn't work.

By loading mods you just mean what order I tick them of right?

 

I'll try to reinstall the game completely and edit my post when it's done.

 

Thank you very much,

 

Regards,

 

Here's the file for the Official Oblivion shaders: shaders

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  herman1004 said:
I've tried both reinstalling mods in the right order and changed the texture size, which was already on large, but it didn't work.

By loading mods you just mean what order I tick them of right?

 

I'll try to reinstall the game completely and edit my post when it's done.

 

Thank you very much,

 

Regards,

use this free utility

http://www.tesnexus.com/downloads/file.php?id=2097 OBMM

http://timeslip.chorrol.com/obmm_download.html

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