Izzydude Posted April 5, 2009 Share Posted April 5, 2009 Recently(okay well 2 days ago) I downloaded The TES Construction Set to start modding Oblivion and I have gone through a rather good tutorial process but there are a few question that have been left unanswered;Water, How do you do it?,Wilderness cells, WTF? It keeping changing!? :wallbash: ,and also I have been making my own town up in the Jerall Mountains and everytime I try to connect via teleport my town to its interior it either connects to the abandoned cave or the elven gardens district or something. Does it have somehting to with the fact that one is in the TESTWORLD section and that one is in the TAMRIEL section? Please help because another person modding means another mod. Link to comment Share on other sites More sharing options...
Pronam Posted April 5, 2009 Share Posted April 5, 2009 I'm no expert, but I tell what I know. For all info there's always something to be found at the official wiki or other sites. But for the ease, here is probably the thing you need. --creating water pools--It involves editing the cell, it works for both in interior and exterior. You could practise some outside of lake arrius caverns, there's some exterior (elevated) water (in another /empty plugin of course, don't mess up your own!) For wilderness cells, they keep changing indeed, but it matters in which perspective you mean it?If you mean bushes and other natural behaviors, you'll have to change the landscape. For the door, does Testworld means you placed your cell into the Testworld section instead of the interiors section?Cause testworld is an exterior place, like Tamriel. The trouble then is that you try to make an exterior/exterior connection with doors.What should explain, that it would not show up in the teleport section. But if you meant to make an interior place for your town, not for a house or something, you could follow this:You must open the teleport section of one of your doors, leave the edit-window open. Then go to cell of the other door, use the 'select reference in render window' button in the teleport section of your door the you left the edit-window open (the select icon should turn into a white target-icon). Then click on the other door, press ok and you should be done. There are more options, but these are more difficult, I hope you can continue somehow now. Keep searching though, most information flies around the sites. Good luck :thumbsup: Link to comment Share on other sites More sharing options...
Izzydude Posted April 7, 2009 Author Share Posted April 7, 2009 I'm no expert, but I tell what I know. For all info there's always something to be found at the official wiki or other sites. But for the ease, here is probably the thing you need. --creating water pools--It involves editing the cell, it works for both in interior and exterior. You could practise some outside of lake arrius caverns, there's some exterior (elevated) water (in another /empty plugin of course, don't mess up your own!) For wilderness cells, they keep changing indeed, but it matters in which perspective you mean it?If you mean bushes and other natural behaviors, you'll have to change the landscape. For the door, does Testworld means you placed your cell into the Testworld section instead of the interiors section?Cause testworld is an exterior place, like Tamriel. The trouble then is that you try to make an exterior/exterior connection with doors.What should explain, that it would not show up in the teleport section. But if you meant to make an interior place for your town, not for a house or something, you could follow this:You must open the teleport section of one of your doors, leave the edit-window open. Then go to cell of the other door, use the 'select reference in render window' button in the teleport section of your door the you left the edit-window open (the select icon should turn into a white target-icon). Then click on the other door, press ok and you should be done. There are more options, but these are more difficult, I hope you can continue somehow now. Keep searching though, most information flies around the sites. Good luck :thumbsup: Thanks;Firstly the site was a good help,I mean I double click on the place I named Dubnar and then click on one of the exterior walls and it says at the top that it is showing me the next wilderness cell over. Does this mean I am seeing other cells inside my one and when i select the wall it switches to the cell it is actually in?,I got the door to work. Turns out that it was related to my cell-changing-wilderness problem. You see in the cell I was trying to tell my door to teleport to there wasn't actually a door, It was in the next cell >:(. Oh one last thing the door was teleporting between the exterior(In the Jerall Mountains) to the interior of the town (i stole the space where HAwkhaven was)( :biggrin: )g Link to comment Share on other sites More sharing options...
Pronam Posted April 7, 2009 Share Posted April 7, 2009 Yes, you're probably right. In the exterior, all is made up of cells, (I don't know the numbers, but they are all the same size)Probably has to do with the loading of your screen (dependent on settings). You can view in which cell something is placed by pressing 'W' when inside the render window. (It's from the view tab, wireframe) Purple lines will show (next that everything is shown in wires)These will indicate in which cell something is placed. (the diagonal lines do not count for that, I think) You probably noticed when you select something like an item/static further away. It will reload (a) new cell(s) and part of your screen in vanished, part you see is new. It's how the open world is divided into smaller cells. (Perhaps it can be viewed another way, but I can't remember it anymore) Good luck again Link to comment Share on other sites More sharing options...
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