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Transparency problems with meshes


powerofthree

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So I recently noticed that I can see the edge of transparent meshes like trees and pylons.

 

http://i.imgur.com/6XCzIXU.png

 

It isn't that noticeable up close but from far, it is.

 

I'm running on 2xAA, multisampling and have an ATI card with newest drivers. Toggling on and off Transparency multisampling doesn't seem to have any effect.

 

Help?

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Also, forgot to mention, other transparent meshes seem to have this 8-bit LOD effect as well.

 

I'm running NMC's texture pack, the espless version of Vurt's Wasteland, and some object textures. The funny thing is I never had this issue before, it just came up recently.

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Are you using something at adds a depth of field effect or some kind of soft focus?

 

Those will usually cause something like this because it does the DOF effect around the collision mesh, which includes transparent areas masked by an alpha layer.

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That sounds like it could be it...I'll do some testing and see if disabling ENB DOF or Dynavision DOF works.

 

nope: that didn't work. Unchecked Dynavision and even Depth of Field in the graphics settings, no such luck.

Edited by powerofthree
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I think Project Reality had a DOF effect that was always present in some form whether you toggled it or not.

 

There's always Nevada Skies or URWLNV if you're looking for another.

 

Or you could try removing the effect using FNVEdit.

Edited by ma1025
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