9raxus Posted May 8, 2022 Share Posted May 8, 2022 (edited) I am trying to use the condition "InventoryWeight" as a condition for a magic effect (Under a certain weight, magic effect happens; Over a certain weight, magic effect stops). It works fine in most cases but not when the player picks up an item and the inventory weight goes from below the threshold to over it. The magic effect still occurs in that case UNTIL the player looks at their inventory. After that, the condition occurs and the magic effect stops working. I was wondering if anyone has any guidance on how to get the condition to work so that, when a player picks up an item that causes the threshold to be met or exceeded, the magic effect instantly stops working as opposed to first looking at the inventory. Thank you. Edit - I meant "GetActorValue" using the condition of "InventoryWeight," not "GetInventoryWeight." My apologies. I can't seem to edit the subject title unfortunately to reflect this change. Edited May 8, 2022 by 9raxus Link to comment Share on other sites More sharing options...
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