wilwhitt56 Posted May 10, 2022 Share Posted May 10, 2022 I'm working on dialogue right now and i'm needing a bit of help. I'm wanting to make it so that It appears another NPC is talking off-screen when i'm speaking to another, basically chiming in to the conversation. Is there a way to make the NPC i'm talking to not move there mouth at that point in the conversation? Link to comment Share on other sites More sharing options...
agerweb Posted May 11, 2022 Share Posted May 11, 2022 If you don't generate a 'lip' file for the line, the NPC will not move there lips when the line is played. Link to comment Share on other sites More sharing options...
wilwhitt56 Posted May 12, 2022 Author Share Posted May 12, 2022 e If you don't generate a 'lip' file for the line, the NPC will not move there lips when the line is played. eveeven when you dont have audio for it? Link to comment Share on other sites More sharing options...
Sphered Posted May 13, 2022 Share Posted May 13, 2022 Approach I would probably use is to give a blank .... line to the npc you want to not move lips, and do a Say() call with the InPlayersHead argument as true If I needed a plan B for the lip thing I might consider Actor.EnableAI(False) to freeze him a moment completely. Would have to play with things I guess and see how it goes Link to comment Share on other sites More sharing options...
agerweb Posted May 13, 2022 Share Posted May 13, 2022 e If you don't generate a 'lip' file for the line, the NPC will not move there lips when the line is played. eveeven when you dont have audio for it?If you don't provide an audio file then any lip generated would be blank and no lips would move. But what would be the point if you want the NPC to speak. Link to comment Share on other sites More sharing options...
Recommended Posts