anarion9 Posted April 8, 2009 Share Posted April 8, 2009 I would love to hear anyone's thoughts on why this would happen. Initially I thought that I had it solved when I realized that I had not finalized a navmesh adjacent to the one that I have been working in. Turns out, its not the problem.Thoughts? Link to comment Share on other sites More sharing options...
anarion9 Posted April 10, 2009 Author Share Posted April 10, 2009 I figured out that the problem was a series of object that are in game that produce pathfinding issues. One is the MetroDoorLoad and another is CLFence01. These provoked bizarre behaviors on the part of the AI. Be warned. Link to comment Share on other sites More sharing options...
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