Death94 Posted May 20, 2022 Share Posted May 20, 2022 Hi everyone, I want to start a new game with new mod list so uninstall all my mods. I try to start new game with zero mods but get a CTD. After that, uninstalled the game and MO2 and files, appdata files and save game files. Reinstall the game and start new game but still get the CTD. Install SKSE with MO2 and get CTD from it too. I try lots of solutions from internet, block the internet from firewall settings, install the Alternate start mod, etc.. Papyrus logs are under the section. I try these with Anniversary Edition. Tried the downgrade patch and it didn't work and reupdate the AE. I clean the esm files with SSEditQuickClean. Is there any suggestion? Please help. [05/20/2022 - 01:19:08PM] Papyrus log opened (PC) [05/20/2022 - 01:19:08PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [05/20/2022 - 01:19:08PM] Memory page: 128 (min) 512 (max) 153600 (max total) skse64.log: SKSE64 runtime: initialize (version = 2.1.5 01061610 01D86C3892AAD569, os = 6.2 (9200)) imagebase = 00007FF790C80000 reloc mgr imagebase = 00007FF790C80000 config path = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini plugin directory = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ scanning plugin directory E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ checking plugin CrashLogger.dll checking plugin EngineFixes.dll loading plugin "CrashLogger" plugin CrashLogger.dll (00000001 CrashLogger 01000000) loaded correctly (handle 1) loading plugin "6.0.2" registering plugin listener for SKSE at 2 of 4 plugin EngineFixes.dll (00000001 6.0.2 00000006) loaded correctly (handle 2) dispatch message (0) to plugin listeners sending message type 0 to plugin 2 dispatched message. dispatch message (1) to plugin listeners sending message type 1 to plugin 2 dispatched message. init complete hooked dinput dispatch message (6) to plugin listeners sending message type 6 to plugin 2 dispatched message. dispatch message (8) to plugin listeners sending message type 8 to plugin 2 dispatched message. skse64_loader.log: skse64 loader 02010050 01D86C389236C961 6.2 (9200) config path = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini procPath = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\\SkyrimSE.exe launching: SkyrimSE.exe (E:\SteamLibrary\steamapps\common\Skyrim Special Edition\\SkyrimSE.exe) dwSignature = FEEF04BD dwStrucVersion = 00010000 dwFileVersionMS = 00010006 dwFileVersionLS = 01610000 dwProductVersionMS = 00010006 dwProductVersionLS = 01610000 dwFileFlagsMask = 00000017 dwFileFlags = 00000000 dwFileOS = 00000004 dwFileType = 00000001 dwFileSubtype = 00000000 dwFileDateMS = 00000000 dwFileDateLS = 00000000 productVersionStr = 1.6.353.0 version = 0001000601610000 product name = TESV: Skyrim steam exe dll = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\\skse64_1_6_353.dll main thread id = 8004 hookBase = 000002450CF70000 loadLibraryAAddr = 00007FF9556B04F0 getProcAddressAddr = 00007FF9556AAEC0 hook thread complete launching skse64_steam_loader.log skse64 loader 02010050 (steam) 01D86C38924DA3D5 6.2 (9200) loader base addr = 00007FF92E700000 exe base addr = 00007FF790C80000 found iat at 00007FF792284D48 original thunk 00007FF9533E3FF0 patched iat HookMain: thread = 8004 retaddr = 00007FF7920F718A runtimePath = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe dwSignature = FEEF04BD dwStrucVersion = 00010000 dwFileVersionMS = 00010006 dwFileVersionLS = 01610000 dwProductVersionMS = 00010006 dwProductVersionLS = 01610000 dwFileFlagsMask = 00000017 dwFileFlags = 00000000 dwFileOS = 00000004 dwFileType = 00000001 dwFileSubtype = 00000000 dwFileDateMS = 00000000 dwFileDateLS = 00000000 productVersionStr = 1.6.353.0 version = 0001000601610000 product name = TESV: Skyrim steam exe dll = E:\SteamLibrary\steamapps\common\Skyrim Special Edition\\skse64_1_6_353.dll Link to comment Share on other sites More sharing options...
7531Leonidas Posted May 20, 2022 Share Posted May 20, 2022 Just a thought, go to the Engine Fixes page, and check to see if there are any incompatibilities in individual fixes with the 1.6.353 files. I have a vague recollection that one or two of the fixes might have a problem with AE (maybe with the paid CC stuff), but not sure. I will go back and check when I set up a new LO with AE. As an aside, almost certainly not applicable here, cleaning the game masters (.esm) can cause their own problems, especially with the Dragonborn final confrontation. I reverted quite some months ago, and have actually had fewer in-game ctds and hangs. Link to comment Share on other sites More sharing options...
Death94 Posted May 20, 2022 Author Share Posted May 20, 2022 Just a thought, go to the Engine Fixes page, and check to see if there are any incompatibilities in individual fixes with the 1.6.353 files. I have a vague recollection that one or two of the fixes might have a problem with AE (maybe with the paid CC stuff), but not sure. I will go back and check when I set up a new LO with AE. As an aside, almost certainly not applicable here, cleaning the game masters (.esm) can cause their own problems, especially with the Dragonborn final confrontation. I reverted quite some months ago, and have actually had fewer in-game ctds and hangs.Thank you for your interest. I cleaned the master files again including the CC contents and remove the firewall rules. After that finally I see the character creation screen :). Link to comment Share on other sites More sharing options...
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