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Fint to invisible texture in pipboy inventory


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^ that would be FAINT in the title.

 

I am retexturing some MISC objects to add text.

 

Simply editing the original _d diffuse 512x512 DDS file, save as DTX7 and applying via BGSM > MSWP

 

In the CK form and Preview windows the updated texture shows fine.

 

When dropped into the world the updated texture shows fine.

 

But, the object preview in Pipboy or Workbench inventory is super faint to nearly invisible using the same transform that works fine with the original texture.

 

Remove the MSWP and the original texture appears full strength.

 

Ideas ?

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