AxlDave Posted October 7, 2013 Share Posted October 7, 2013 (edited) I have a question about scripting. I want to create 2 scripts, each to do with perks. The first script I want to initialise the moment you are born, such that it adds a perk and an unarmed weapon which cannot be dropped but can be sheathed. The second script I want to initialise upon taking a perk, and will remove the previous weapon and replace with a better one. What are the necessary conditions codes to achieve this? Such as BEGIN AddPerk? A little explanation would be appreciated too. Also what would each script type be? --EDIT-- Solved all previous problems with Quests. Edited October 9, 2013 by AxlDave Link to comment Share on other sites More sharing options...
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