forgetandeatcake978 Posted May 23, 2022 Share Posted May 23, 2022 (edited) So, what I want is a subquest that can be started by touching a button, only when a main quest is running. To do this I have made the main quest and placed a button (DweButton01). I added this to the Quest Aliases of the main quest and then added a script that detects if the player pushed the button. If the subquest is active a message box shows up and if it isn't running it sets the stage to 10. When I try it out in game though it isn't working. I have added the player and quest in the properties. Not sure what's wrong Would it just make more sense to attach a script to the object that checks if the main quest is running, and if it is, start the subquest? Edited May 23, 2022 by pandacake978 Link to comment Share on other sites More sharing options...
forgetandeatcake978 Posted May 23, 2022 Author Share Posted May 23, 2022 Ok I attached the script to an object that checks if the quest is running, and it still wasn't working. Realised my script wasn't extending anything and once I added extends object reference it worked Link to comment Share on other sites More sharing options...
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