jekyltrece Posted April 9, 2009 Share Posted April 9, 2009 Been working on a mod for a couple weeks now, adding a new race, textures, body meshes, dialog, weapons, and hair. I'v run into a problem I can't figure out. Working on a pair of southern plains native american style leggings with a breach cloth. Everything shows up in the blender preview render window fine. Shows up in Nifskope fine. But once I'v put it in oblivion It's invisible, I'v tried everything I know and it just won't show up. I'v done body meshes and armor meshes before just how I did these pants, so I don't know exactly what the problem is. Want to get this Fixed as soon as possible so I can release this mod. HELP PLEASE. Link to comment Share on other sites More sharing options...
jekyltrece Posted April 9, 2009 Author Share Posted April 9, 2009 Somebody, please can you help me out Link to comment Share on other sites More sharing options...
Unavi Posted April 10, 2009 Share Posted April 10, 2009 How did you weighted the mesh? with the script or manualy?I had some problems with the script, becouse it didn't work 100% and i got a message in the Blender script window. If you are sure there's nothing wrong with the weight paint, try checking the nif and look for the Scene root. I could happen that you have two of them. Just delete the first one and save. It happens to me every now and then. Link to comment Share on other sites More sharing options...
jekyltrece Posted April 10, 2009 Author Share Posted April 10, 2009 How did you weighted the mesh? with the script or manualy?I had some problems with the script, becouse it didn't work 100% and i got a message in the Blender script window. If you are sure there's nothing wrong with the weight paint, try checking the nif and look for the Scene root. I could happen that you have two of them. Just delete the first one and save. It happens to me every now and then. I copied the script of an already existing mesh, a lowerbody. And I didn't get a message in blender saying anything was wrong with the weight, so I don't know if theres something wrong with it. And I don't know how to check so there might be. I'm pretty new to blender. Should I check the scene root on nifskope or blender? And how do you open that option. Gracias for the ayuda. Link to comment Share on other sites More sharing options...
jekyltrece Posted April 11, 2009 Author Share Posted April 11, 2009 Okay now I can get the Nif I created to show up oblivion but only as a world model. But if I try to put it on my character using it as my bipod model it's invisible, I think this means I didn't weight it correctly? Can somebody help me out!! Link to comment Share on other sites More sharing options...
Unavi Posted April 11, 2009 Share Posted April 11, 2009 it probably does mean there's something wrong with the waithing. Go back in blender and delete the skleton, then make inport a new one. Before you parent your mesh to the skeleton delete all the weighting from your mesh just in case. Then redo the copy weight thing with a vanilla mesh. Have you cheked the nif file? The Scene root node should be on top and only one scene root must be present. Link to comment Share on other sites More sharing options...
jekyltrece Posted April 11, 2009 Author Share Posted April 11, 2009 it probably does mean there's something wrong with the waithing. Go back in blender and delete the skleton, then make inport a new one. Before you parent your mesh to the skeleton delete all the weighting from your mesh just in case. Then redo the copy weight thing with a vanilla mesh. Have you cheked the nif file? The Scene root node should be on top and only one scene root must be present. Alright I'll try that. Yea theres a "scene root" and a "scene root.00" I'm not sure if that means there are two. And copying the weight I should stick with a mesh attached to the pelvis like a lowerbody or pants que no? How do you delete the weight? and I only have been using a lowerbody skeleton for these, is that straight. Link to comment Share on other sites More sharing options...
jekyltrece Posted April 11, 2009 Author Share Posted April 11, 2009 And is there anyway to tell if it's properly weighted by checking out it's weight paint, after I'v changed things? Link to comment Share on other sites More sharing options...
Unavi Posted April 11, 2009 Share Posted April 11, 2009 if you have scene root and scene root.00 delete the one on top. There is a way to test if the weight paint is working. In blender select the skeleton, set in on pose mode (you can select it the same way you select edit, object mode). Then cklick on a bone that's under your mesh and move it like the body would do in the game. If your model follow corectly the bones it works. Oh, you must use the skeleton.nif everytime. Just lowerbody won't do. Link to comment Share on other sites More sharing options...
jekyltrece Posted April 12, 2009 Author Share Posted April 12, 2009 Thank you, that helps alot Link to comment Share on other sites More sharing options...
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