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Textures don't load until I'm right on top of them.


yayim18

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I'm not sure what happened but for some reason all the textures are really muddy-looking until I'm right on top of them, at which time they will fade into their normal resolution. I don't know what to do besides (╯°□°)╯︵ ┻━┻

 

Here's my skyrimprefs.ini

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
[Display]
iBlurDeferredShadowMask=5
fInteriorShadowDistance=3000.0000
fShadowDistance=4000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=8
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=3600.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=500.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=1000.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=0
iSize H=900
iSize W=1600
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=3
iMaxDecalsPerFrame=10
bFloatPointRenderTarget=0
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=3500.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=0
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=200000.0000
fBlockMaximumDistance=350000.0000
fBlockLevel1Distance=120000.0000
fBlockLevel0Distance=2500.0000
fSplitDistanceMult=1.1000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=100
[LOD]
fLODFadeOutMultObjects=5.0000
fLODFadeOutMultItems=3.0000
fLODFadeOutMultActors=6.0000
[Launcher]
bEnableFileSelection=1

 

 

 

 

And my skyrim.ini

 

[General]
sLanguage=ENGLISH

uExterior Cell Buffer=36
uGridsToLoad=5

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fDecalLifetime=300

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
b30GrassVS=0
bAllowLoadGrass=0
bAllowCreateGrass=1
iMaxGrassTypesPerTexure=6
iMinGrassSize=128


[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.2
f3PArrowTiltUpAngle=0.5


[Papyrus]
fExtraTaskleBudgetMS=1.6
fPostLoadUpdateTimeMS=800.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=0
bReflectLODTrees=1

 

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That happens to me occasionally, but only when I'm using HD textures.

 

My RAM (8GB DDR3 Ripjaw RAM at 1600mhz) and VRAM (2GB GDDR5 at 3000mhz) are more than adequate for texture loading, so my best guess is that your HDD is struggling to load the textures fast enough. I have quite a bad HDD, so that would explain why it happens to me if I try to add even a few extra HD textures. That's just my guess though.

Edited by Rennn
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I have had the experience that starting the Dawnguard questline causes my modded textures to be overwritten with Dawnguard ones, even though I start the game with Dawnguard activated. I always end up reinstalling my texture mods (like SMIM, etc) to deal with that.

Maybe that is what you are seeing?

I read somewhere her on the board that Steam released an update that included Dawnguard even if you didn't have that, although it was not a complete dawnguard so it is not really there, just enough to mess up your game. I also read that it was fixed. I play with Steam in offline mode until I am ready to restart the game entirely, so I am not up to date with the updates, but I do notice Steam keeps telling me it wan't to update me, so I suspect that there is a new update that might fix it. However, you may need to return to a save from before it all happened, since there may be effects within your savegame.

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That happens to me occasionally, but only when I'm using HD textures.

 

My RAM (8GB DDR3 Ripjaw RAM at 1600mhz) and VRAM (2GB GDDR5 at 3000mhz) are more than adequate for texture loading, so my best guess is that your HDD is struggling to load the textures fast enough. I have quite a bad HDD, so that would explain why it happens to me if I try to add even a few extra HD textures. That's just my guess though.

 

I'm thinking that must be it. However unlike you I'm low on RAM and VRAM, so I think that's contributing to it too. It didn't help to have a whole bunch of DLC content dumped on my game. The textures were loading fine before Dawnguard showed up. I think I'm going to update my RAM and maybe my video card and see if that fixes it.

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  • 5 months later...

Not sure if anyone is still checking this thread, but I've been having the same issues, doesn't matter if ugrids are at 5 or 7, resolution is 1920x1080 or 2560x1440; the base ground textures aside from the road don't always load right away. Went from a EVGA GTX 260 to a EVGA GTX 660 and now an MSI TWIN FROZR GTX 780, from a 7200 RPM HDD to a SATA II (1366 socket M/B that's why no SATA III) Solid State Drive, overclocked my i7 960 from 3.2 Ghz to 4.1 Ghz, from 6 GB of 1333 MHz RAM to 12 GB of 1715 Mhz RAM and STILL the same issue. Just insane how 4k trees and rocks can load 7 grids away, and textures on the ground 0-50 meters away take ages to load (also tried 1k textures, no difference).

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have you tried deleting your skyrim.ini and skyrimprefs.ini, running the skyrim launcher to generate new ones and then starting the game normally?

4k textures is massive overkill for something that you hardly spend any time looking at :P

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Yes, unfortunately I have tried complete re-installs from game to ini files, the issue is present on my other computer i7 4700MQ/8 GB RAM/GTX 760M 2GB as well. As I said I have tried with 1k textures all around and have the same problem. I actually do spend time looking at the trees and rocks, just weird like that.

 

V/R

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weird O_o

You might like to look into optimising the Skyrim Textures. A quick google search will yield alot of results :)

Might just be overdoing it with the large textures. Have you tried tweaking distance settings for LOD's etc

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