kucingkucing Posted May 26, 2022 Share Posted May 26, 2022 hi, sorry for my bad English,in Skyrim, I create a new spell copied from the "transmute" spell,I need this kind of trigger to test my papyrus script,can someone tell me how to do this? note: for example just run this code: debug.messagebox("you run this papyrus script")I will appreciate any link, guide, or google the keyword you provide,thank you, have a nice day Link to comment Share on other sites More sharing options...
DieFeM Posted May 27, 2022 Share Posted May 27, 2022 The way the transmute spell is triggered in Skyrim doesn't exist in Fallout 4, I mean, you can't fire an event with no weapon equipped. So you either need a weapon, an armor, activate some activator, trespass a trigger box, or something like that.Tell us the purpose of your script and you might get some appropiate answers. Have a nice day. Link to comment Share on other sites More sharing options...
kucingkucing Posted May 27, 2022 Author Share Posted May 27, 2022 The way the transmute spell is triggered in Skyrim doesn't exist in Fallout 4, I mean, you can't fire an event with no weapon equipped. So you either need a weapon, an armor, activate some activator, trespass a trigger box, or something like that.Tell us the purpose of your script and you might get some appropiate answers. Have a nice day. thank you for the reply DieFeM, I really appreciate it,so I need a trigger, any activator is ok as long I do not open the "cellview",my real purpose is to create a script that does auto craft items, for example, "creating jet anywhere, anytime"(I have not yet accessed the papyrus script, so high change this script will error): if player.getitemcount feltilizer >= player.getitemcount plastic smaller = player.getitemcount plastic else smaller = player.getitemcount feltilizer endif player.removeitems fertilizer smaller player.removeitems plastic smaller player.additem jet smaller player.addexp int*0.1 * smaller;<= just assume, i not study this yetI have created excel data for what I need to auto crafting,but, before I can make that script, i need to get the papyrus working first, after I read your comment, I need equipment, and some area triggers,it would be nice if I can use that detonator from new vegas,but any activator is acceptable in this situation thank you again for the reply, have a nice day Link to comment Share on other sites More sharing options...
DieFeM Posted May 27, 2022 Share Posted May 27, 2022 I think the easiest way is using a potion, you could add another one to the inventory once consumed.A potion uses a magic effect, and the magic effect uses the ActiveMagicEffect script, it has 2 main events: OnEffectStart and OnEffectFinish. I would suggest adding your code to the OnEffectStart event. On the other hand, your script would work in the console, but papyrus is a bit different in fallout 4 and SE, so you might need to search for the equivalent functions in the wiki. Link to comment Share on other sites More sharing options...
kucingkucing Posted May 27, 2022 Author Share Posted May 27, 2022 I think the easiest way is using a potion, you could add another one to the inventory once consumed.A potion uses a magic effect, and the magic effect uses the ActiveMagicEffect script, it has 2 main events: OnEffectStart and OnEffectFinish. I would suggest adding your code to the OnEffectStart event. On the other hand, your script would work in the console, but papyrus is a bit different in fallout 4 and SE, so you might need to search for the equivalent functions in the wiki.thank you again, for the reply,after I read your reply, I remember that; lot of modders use grenades as script activator,I will try this method to trigger my script, thank you for information,have a nice day Link to comment Share on other sites More sharing options...
DieFeM Posted May 27, 2022 Share Posted May 27, 2022 You're welcome :thumbsup: Link to comment Share on other sites More sharing options...
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