nrockwater Posted May 26, 2022 Share Posted May 26, 2022 Could someone help me understand whats wrong here? I assume its some sort of conflicting texture here, but SSEdit doesn't show me anything obvious when i search the ice's form ID.Example: https://imgur.com/a/XIkr7O3 Load order is as follows: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 ETaC - RESOURCES.esm 7 7 ClimatesOfTamriel.esm 8 8 FISS.esp 9 9 ApachiiHair.esm 10 a RealisticWaterTwo - Resources.esm 11 b Campfire.esm 12 c Falskaar.esm 13 d Schlongs of Skyrim - Core.esm 14 e FlowerGirls SE.esm 15 f Prometheus_No_snow_Under_the_roof.esp 16 10 SMIM-SE-Merged-All.esp 17 11 NSUTR_bugfixes.esp 18 12 TruBy9.esp 19 13 Relationship Dialogue Overhaul.esp 20 14 3DNPC.esp 21 15 widescreen_skyui_fix.esp 22 16 Moonlight Tales Special Edition.esp 23 17 Chesko_WearableLantern.esp 24 18 VioLens SE.esp 25 19 AmazingFollowerTweaks.esp 26 1a Immersive Weapons.esp 27 1b RLO - Exteriors.esp 28 1c ETaC - Complete.esp 29 1d JKs Skyrim.esp 30 1e AI Overhaul.esp 31 1f Cutting Room Floor.esp 32 20 Skyrim Immersive Creatures Special Edition.esp 33 21 Helgen Reborn.esp 34 22 Dr_Bandolier.esp 35 23 Skyrim Better Roads - The Rift.esp 36 24 RealisticNeedsandDiseases.esp254 FE 0 3DNPC - CRF Patch.esp 37 25 iHUD.esp 38 26 CBBE.esp 39 27 FNIS.esp 40 28 XPMSE.esp 41 29 SOSRaceMenu.esp 42 2a SOS - Smurf Average Addon.esp 43 2b SOS - VectorPlexus Regular Addon.esp 44 2c Smilodon - Combat of Skyrim.esp 45 2d MOD - Simply Better Movement Speeds (SSE).esp254 FE 1 Smilodon-Immersive Weapons Patch.esp254 FE 2 USSEP-Immersive Weapons Patch.esp 46 2e Schlongs of Skyrim.esp 47 2f Skyrim Better Roads - EastMarch.esp 48 30 icepenguinworldmapclassic.esp 49 31 Hothtrooper44_ArmorCompilation.esp 50 32 SimplyBiggerTreesSE.esp254 FE 3 ETaC - Complete_JKs Skyrim_NSUTR_Patch.esp 51 33 Skyrim Better Roads and Bridges - All In One - Merged.esp 52 34 Run For Your Lives.esp 53 35 Cloaks.esp 54 36 Skyrim Better Roads - Winterhold.esp 55 37 Winterhold Restored.esp 56 38 Winterhold Restored - JKs Skyrim Patch.esp 57 39 Cloaks - Dawnguard.esp 58 3a Cloaks - USSEP Patch.esp 59 3b Hothtrooper44_Armor_Ecksstra.esp 60 3c RDO - AFT v1.66 Patch.esp254 FE 4 ETaC - Complete RLO Patch.esp254 FE 5 JKs Skyrim - AI Overhaul Patch.esp 61 3d Immersive Patrols II.esp 62 3e Frostfall.esp 63 3f Skyrim Flora Overhaul.esp 64 40 WetandCold.esp 65 41 Winterhold Restored - NSUTR Patch.esp 66 42 Convenient Horses.esp254 FE 6 AI Overhaul - Relationship Dialogue Overhaul Patch.esp254 FE 7 3DNPC Alternative Locations.esp254 FE 8 ETaC - Complete AI Overhaul Patch.esp 67 43 ForgottenCity.esp254 FE 9 JKs Skyrim_Cutting Room Floor_Patch.esp254 FE a No Snow Under The Roof - CRF Patch.esp254 FE b AI Overhaul - Cutting Room Floor Patch.esp254 FE c JKs Skyrim_RWT_Patch.esp254 FE d 3DNPC - AI Overhaul Patch.esp 68 44 moonpath.esp 69 45 Ish's Souls to Perks.esp254 FE e Forgotten City Music Fix.esp254 FE f OBS_ClosingTime.esp254 FE 10 HPP - FirewoodSnow Campfire.esp254 FE 11 HPP - Vaermina's Torpor.esp 70 46 RLO - Effects.esp 71 47 Ordinator - Perks of Skyrim.esp 72 48 Apocalypse - Magic of Skyrim.esp 73 49 Apocalypse - Ordinator Compatibility Patch.esp 74 4a Alternate Start - Live Another Life.esp 75 4b RLO - Interiors.esp 76 4c RLO - Illuminated Spells.esp 77 4d RLO - CRF Patch.esp 78 4e Open Cities Skyrim.esp 79 4f JKs Skyrim_Open Cities_Patch.esp254 FE 12 Open Cities - 3DNPC Patch.esp 80 50 RealisticWaterTwo.esp 81 51 RW2RND.esp254 FE 13 RealisticWaterTwo - Alt Volcanic Watercolor.esp 82 52 SkyUI_SE.esp Thanks! Link to comment Share on other sites More sharing options...
Algabar Posted May 26, 2022 Share Posted May 26, 2022 Well, this IS ice (or at least it's supposed to be that). That lake definitely has ice on it. This is most likely a texture. SSEEdit won't help you in this case, because it only shows conflicts between plugin files. Your best bet is to check your texture replacers: If you got a mod for snow / ice, make sure it overwrites other textures. Apart from that, you can only test: Disable texture replacers one by one, until you find the culprit. Link to comment Share on other sites More sharing options...
nrockwater Posted May 26, 2022 Author Share Posted May 26, 2022 (edited) Well, this IS ice (or at least it's supposed to be that). That lake definitely has ice on it. This is most likely a texture. SSEEdit won't help you in this case, because it only shows conflicts between plugin files. Your best bet is to check your texture replacers: If you got a mod for snow / ice, make sure it overwrites other textures. Apart from that, you can only test: Disable texture replacers one by one, until you find the culprit. Thanks Algabar, Would enabling/disabling textures fry my save file? Really hoping not to lose this character. Edited May 26, 2022 by nrockwater Link to comment Share on other sites More sharing options...
7531Leonidas Posted May 26, 2022 Share Posted May 26, 2022 AFAIK, enabling/disabling textures does not cause any problems, aside from getting the infamous purple shade on untextured items/surfaces. Just disable a texture package nearest the bottom of your LO, then load the game. If nothing has changed, quit the game, go back to your mod mgr, re-enable that texture mod, disable the next one up the ladder, rinse and repeat. As long as you do not save while checking, nothing will change permanently. Once you find the culprit, you might (should) be able to disable just the texture(s) by moving them into a folder called 'bad tx' somewhere in the mod folder. If it is Vortex, then you could reset your conflicts to overwrite the specific files, i.e. the one or several in the mod that is causing problems... If the mod author fixes the problem, then just install the mod, overwriting the old. Link to comment Share on other sites More sharing options...
Algabar Posted May 27, 2022 Share Posted May 27, 2022 In addition to 7531Leonidas: Changing textures and / or meshes during a playthrough is absolutely safe. In fact, you can even save your game while testing. Textures and meshes don't get stored in your save game file. So, nothing to worry about. Just for the record: Uninstalling or changing plugin files is definitely NOT recommended. Missing or altered plugins can indeed screw up your save game. Link to comment Share on other sites More sharing options...
nrockwater Posted May 27, 2022 Author Share Posted May 27, 2022 Awesome thanks for the info guys. I'm using NMM ... and im wondering if this could be from RW2 or something similar. At risk of asking the obvious from a google search - How do i tell the difference between a texture mod and a plugin? Link to comment Share on other sites More sharing options...
7531Leonidas Posted May 28, 2022 Share Posted May 28, 2022 Algabar, thanks for the clarification. I was just trying to talk the OP through a process where they would not have to worry about breaking anything. Link to comment Share on other sites More sharing options...
Algabar Posted May 28, 2022 Share Posted May 28, 2022 Awesome thanks for the info guys. I'm using NMM ... and im wondering if this could be from RW2 or something similar. At risk of asking the obvious from a google search - How do i tell the difference between a texture mod and a plugin? "Plugin" means data files (usually in .esp, .esl or .esm format). They go to the Skyrim SE/data folder. Basically, plugins tell the game to change something, add something (e.g. weapons / armor, NPCs or locations) or do something (e.g. start a quest). So, if a mod contains .esp, .esl or .esm files, you have a mod with plugins. Texture and mesh replacers do what their name suggests: They just replace texture or mesh files from the base game with something else. Basically they replace something in the Skyrim SEe/data/textures... or Skyrim SE/data/meshes... folder. The name of the file stays the same. If a mod e.g. replaces a snow texture, it would replace "snow.dds" with another file also named "snow.dds". For this kind of replacement you don't need a plugin file. Regarding NMM: That makes it a bit more difficult. NMM has only basic functionality. This means, if two or more mods replace the same texture or mesh files, the mod installed last will always "win". So, in NMM the order of installation matters. More advanced mod managers like Vortex or MO2 let you choose on a "per file" basis, i.e. you can mix and match between different texture packs. So, it's a bit a game of trial and error with NMM. RW2 probably isn't the culprit. AFAIK, it doesn't contain anything related to ice. I'd rather look at mods that change snow and ice. If you have something like that in your setup, reinstall it. This way, the mod would get installed "last" - and overwrite everything else. Apart from that, you can only test by uninstalling texture replacers one by one and trying different orders of installation... Link to comment Share on other sites More sharing options...
nrockwater Posted May 28, 2022 Author Share Posted May 28, 2022 Awesome thanks for the info guys. I'm using NMM ... and im wondering if this could be from RW2 or something similar. At risk of asking the obvious from a google search - How do i tell the difference between a texture mod and a plugin? "Plugin" means data files (usually in .esp, .esl or .esm format). They go to the Skyrim SE/data folder. Basically, plugins tell the game to change something, add something (e.g. weapons / armor, NPCs or locations) or do something (e.g. start a quest). So, if a mod contains .esp, .esl or .esm files, you have a mod with plugins. Texture and mesh replacers do what their name suggests: They just replace texture or mesh files from the base game with something else. Basically they replace something in the Skyrim SEe/data/textures... or Skyrim SE/data/meshes... folder. The name of the file stays the same. If a mod e.g. replaces a snow texture, it would replace "snow.dds" with another file also named "snow.dds". For this kind of replacement you don't need a plugin file. Regarding NMM: That makes it a bit more difficult. NMM has only basic functionality. This means, if two or more mods replace the same texture or mesh files, the mod installed last will always "win". So, in NMM the order of installation matters. More advanced mod managers like Vortex or MO2 let you choose on a "per file" basis, i.e. you can mix and match between different texture packs. So, it's a bit a game of trial and error with NMM. RW2 probably isn't the culprit. AFAIK, it doesn't contain anything related to ice. I'd rather look at mods that change snow and ice. If you have something like that in your setup, reinstall it. This way, the mod would get installed "last" - and overwrite everything else. Apart from that, you can only test by uninstalling texture replacers one by one and trying different orders of installation... Thanks again for the detailed breakdown. perhaps ill look at switching to Vortex or MO2 sometime in the future. for now i'll try tinkering around a bit! Link to comment Share on other sites More sharing options...
nrockwater Posted May 28, 2022 Author Share Posted May 28, 2022 Following up in case someone has this issue. It appears that Skyrim Skyrim 2018 by Pfuscher was the culprit. since i do like most of the textures from this pack i decided to keep it and also added Skyrim Remastered - Glaciers and Ice.Not a perfect match because the snow color is slightly off, but good enough for me to continue playing :D Pic for anyone who wants to see the comparison: https://imgur.com/a/O4XgaIf Link to comment Share on other sites More sharing options...
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