Lucassith Posted April 10, 2009 Share Posted April 10, 2009 Hi again, I need a solution, how to make a perk which multiply chance to hit with snipers in V.A.T.S. The problem is, i have my own sniper rifles. Look at this, is this correct? http://i41.tinypic.com/2m64so3.jpghttp://i41.tinypic.com/1604lya.jpg(Perk Description is in Polish) All perks entries have the same conditions. Link to comment Share on other sites More sharing options...
Cipscis Posted April 10, 2009 Share Posted April 10, 2009 GetEquipped should be called on the "Perk Owner", not the weapon - the weapons don't have anything equipped. Note that you can use a single condition if you create a Form List containing all applicable weapons and use the IsWeaponInList function instead. Form Lists are very useful for condensing multiple conditions like this, and they make it easy to alter the conditions as well - instead of needing to add or remove conditions (altering the perk) you can add or remove items from the Form List. Cipscis Link to comment Share on other sites More sharing options...
Lucassith Posted April 10, 2009 Author Share Posted April 10, 2009 Thanks, but every time i want add item to the Form List, program pops up a crash report. You know something about it? And how i can avoid this? --------------------- Ok problem solved. Thanks again. Link to comment Share on other sites More sharing options...
Cipscis Posted April 10, 2009 Share Posted April 10, 2009 Yeah, that's a frustrating "feature" of the GECK - double-clicking on a spot in the Form List window causes it to crash. When you want to add a Form to a Form List, you should drag/drop it from the Object window into the Form List. Cipscis Link to comment Share on other sites More sharing options...
Lucassith Posted April 10, 2009 Author Share Posted April 10, 2009 What do you think? It's correct?http://i39.tinypic.com/2vdoe1d.jpg Link to comment Share on other sites More sharing options...
Cipscis Posted April 10, 2009 Share Posted April 10, 2009 Not quite - if you're using IsWeaponInList then the condition should be applied to the "Perk Owner". If you want the condition to be applied to the weapon, then you should use IsInList instead. Cipscis Link to comment Share on other sites More sharing options...
Lucassith Posted April 10, 2009 Author Share Posted April 10, 2009 Something is wrong... Multiplying (Calculate Chance To Hit) by 20 should change chance to hit in V.A.T.S. to 95% even on long distance... but it's still 10%-25% when I enable or disable plugin in FOMM. Hmm... Link to comment Share on other sites More sharing options...
Cipscis Posted April 10, 2009 Share Posted April 10, 2009 Which patch are you using? I know that many perks that affect VATS have been broken by one of the official patches, so I would guess that this is the problem that you're experiencing. Cipscis Link to comment Share on other sites More sharing options...
Lucassith Posted April 10, 2009 Author Share Posted April 10, 2009 Hmm, I have Original Polish version with English Crack (It's needed for FOSE) but i think is not a problem. I have 1.1.0.35 v. Link to comment Share on other sites More sharing options...
Cipscis Posted April 10, 2009 Share Posted April 10, 2009 VATS was broken by the 1.1 patch, so you will be affected. There is a thread on the official forums that contains much more information than I myself can provide - VATS is Broken Cipscis Link to comment Share on other sites More sharing options...
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