decayaway Posted May 29, 2022 Share Posted May 29, 2022 Hi. I hope all are well. I have a question concerning the "package" section of a follower I am tinkering with. When editing under package data, there are numerous Values. Most of them have ANAM - Type FloatCNAM - Value Float (and then a number) such as 750.000000 I see that if you adjust this number you can change the distance at which a companion follows the player character. Higher puts a greater distance and lower has them follow closer. I dont believe this value effect their sandbox behavior. In the same section I am seeing this PLDT - LocationType - Near ReferenceRefernece - PlayerRefRadius - 1000Collection Index - 0 I am wondering what this section does. What PLDT stands for. And what does the radius mean in this instance. Any help would be most appreciated. If this is the wrong forum I apologize. Link to comment Share on other sites More sharing options...
LarannKiar Posted May 29, 2022 Share Posted May 29, 2022 (edited) You might want to use the Creation Kit for AI Packages. It has a proper user interface so you can see in the Package window what those values actually stand for. But if you really want to stick with FO4Edit: - Package Data >> Data Input Values: values of Data Inputs (see below) - Package Data >> Data Inputs: most Packages (e.g, DiamondCitySecuritySleep21x10, FormID: 00002F78) use Package Templates (Sleep, FormID: 00002F75). It's under PKCU - Counters >> Package Template. If you open the Package Template you can see what the Data Inputs stand for, and if you know what the Package Template Data Inputs stand for, you'll know what their Package Data Input Values stand for. To see which Data Input Value belongs to which Data Input, take a look at Data Input >> UNAM - Indexes. By the way, PLDT means Package Location Data Type (which can be a Location, Target Reference, etc.). Type = Near Reference means PLTD is target reference. Reference = PlayerRef means the target reference is the Player. Edited May 29, 2022 by LarannKiar Link to comment Share on other sites More sharing options...
decayaway Posted May 29, 2022 Author Share Posted May 29, 2022 You might want to use the Creation Kit for AI Packages. It has a proper user interface so you can see in the Package window what those values actually stand for. But if you really want to stick with FO4Edit: - Package Data >> Data Input Values: values of Data Inputs (see below) - Package Data >> Data Inputs: most Packages (e.g, DiamondCitySecuritySleep21x10, FormID: 00002F78) use Package Templates (Sleep, FormID: 00002F75). It's under PKCU - Counters >> Package Template. If you open the Package Template you can see what the Data Inputs stand for, and if you know what the Package Template Data Inputs stand for, you'll know what their Package Data Input Values stand for. To see which Data Input Value belongs to which Data Input, take a look at Data Input >> UNAM - Indexes. By the way, PLDT means Package Location Data Type (which can be a Location, Target Reference, etc.). Type = Near Reference means PLTD is target reference. Reference = PlayerRef means the target reference is the Player. Thank you so much. This helps me out a great deal. Link to comment Share on other sites More sharing options...
hereami Posted May 30, 2022 Share Posted May 30, 2022 May create an override patch for a mod and include only packages, edit them in CK and save, then propagate changes back into main mod, since indeed it's nearly impossible to seriously and safely modify or create packages outside of CK. Similar for Animation trees, though they are more friendly than packages in xedit. Link to comment Share on other sites More sharing options...
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