mysticdragonmage Posted May 29, 2022 Share Posted May 29, 2022 to make melee-only combat a more interesting playstyle, i think a very simple method in doing so would be making Ashes of War work like spells. like spells, the player would be able to select an Ash of War and place it within a memory slot. restrictions and balancing optional - finding a way to make it so that every weapon can use every AoW would be ideal and make for some interesting gameplay, but would still require some work to make it less awkward for the sake of quality. maybe just make sure that when a parry is used, prioritize the use of weapons that are designed around parrying (toggling options for this would be nice). the button layout would work exactly the same way. the skill button will still have its own dedicated input, allowing spellsword playstyles to still use weapon skill and spells fluently. whetstones will still work in the same way, except they would function to only "alter" a weapon's stats. basically, when you equip an ash of way as you do now, you a prompted to apply a whetstone. instead, you will be prompted to simply add a whetstone effect without needing to choose an AoW. noteworthy scenarios: Scenario 1: a player is wielding two greatswords and wants to use a skill.Answer: the skill will almost always prioritize the players right handed weapon as it does now. Scenario 2: if designed to be more restrictive what if the player has a non-ash weapon (weapons with their own unique skill)?Answer: lock all AoW from use except parries. prioritized the non-ash weapon unless the non-ash weapon is equipped on the left hand, then prioritized the skill the player has selected. in general, parries are prioritized over all similar to how it already functions in vanilla. Scenario 3: if designed to be more restrictive, what if the player has a shield in either hand?Answer: follow the original design formula and prioritize parrying. even over unique non-ash weapon skills. Scenario 4: if designed to be less restrictive, what if the player has a shield in either hand?Answer: generally the same as said before. just make it so that the player uses the shield to parry rather than other equipped weapons equipped. this is for the sake of quality and a toggle is to be considered. Utilizing this system and what makes it stand out: simply put, a player wont have to carry multiple weapons to use more than one ash of war in a single fight. they can either change from an aggressive approach to a more defensive one more seamlessly rather than through clunky weapon switching. it would also make gathering memory slots more worthwhile. i am willing discuss this further and answer more questions if needed if it helps in designing this mod. thank you for your time. Link to comment Share on other sites More sharing options...
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