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Possible to turn a full-featured worldspace 180°?


Kohdi

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Hello all,

 

I've got a rather unfortunate problem on my hands - I've built a custom worldspace from the ground up, including textures, statics, map marker, etc., with the intention of it acting like one of Skyrim's "hidden valleys" - that is, directionally oriented in a specific way to the main Skyrim world. However, I had not yet decided where I wanted its "entrance" to emerge into Skyrim until long after I started building, and now I've found it's exactly opposite the orientation it needs to be (It goes west-east, but needs to be east-west). Does anyone know if there's a reasonable way to simply swing the sky around to the proper position, like rotating the "compass" marker for an interior cell? Any and all input on this problem will be greatly appreciated.

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If it's an interior cell, you can just place a "North Marker" static, and have it point which way is North.

 

As for Worldspaces, you can't really do anything about it, as far as I can tell. I've personally never been able to figure it out, so you just kind of have to know which directions are which before heavily developing a worldspace.

Edited by jhardingame
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Well crap... Guess it wouldn't be the end of the world to move its entrance somewhere else, but I'll keep trying. Thanks for the input, and if anyone else has an idea, please don't hesitate!

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You can use tesannwyn to export your landscape into an image than import it again after rotating it 180, but with preexisting objects it's not as simple to rotate them. If you somehow managed to select all of the objects in the entire world then rotate it, then it would work. Summing it up, you can rotate your landscape 180 using thrid party tools, but for objects you'll either have to start over or use some fancy work to move everything to their new spot.

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