durham1984 Posted April 10, 2009 Share Posted April 10, 2009 First time I have requested something, so I will try to be as specific as possible. I Need a mesh that will work as an activator shaped like/skinned like the ICObelisk02 Static Item pictured below. If This is possible and you have the time to make it that would be great. If this is possible and you don't have the time to make it but can tell me how to make it, that too would be great. If its not possible, feel free to slap me for making such a Noob request :D :thanks: http://i176.photobucket.com/albums/w196/mikedurhamjr/Obelisk02.jpg Link to comment Share on other sites More sharing options...
Pronam Posted April 10, 2009 Share Posted April 10, 2009 Maybe this is useful: Many can do this for you, but it's more useful if you know yourself (This will not be the last time probably) ;) I think you already know how to create a new activator. So all you have to do is to get the correct mesh from the meshes.bsa file. You need to unpack the original BSA-files to access these . For that You'll need a BSA Unpacker for that. like this one: BSA-Unpacker Official reference: BSA-Unpacker tutorial Remember where the object is placed in the object window. From a quick view I saw it's in the \architecture\imperialcity\ areaRest is explained with the tools you will need. If you wonder why you can't access them directly, here's the reason.Vanilla objects Good luck Link to comment Share on other sites More sharing options...
durham1984 Posted April 10, 2009 Author Share Posted April 10, 2009 Thank you for the quick reply VicICE, Exactly what I needed, down and dirty straightforward no nonsense answer, much appreciated :) Link to comment Share on other sites More sharing options...
durham1984 Posted April 10, 2009 Author Share Posted April 10, 2009 Okay managed to grab the Mesh I needed. One thing though... How would I go about skinning this to look EXACTLY like the in game object. As of now it is simply pure grey. Many :thanks: ahead of time :) EDIT^ Nevermind I THINK I found out what needs to be done :) Link to comment Share on other sites More sharing options...
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