KhajitDave Posted June 1, 2022 Share Posted June 1, 2022 Hi everyone, I'm a complete beginner at making custom models but I want to have a go. For now I'd like to make a weapon simply by adding other models and repositioning/resizing them. For example, let's say I want to simply make a hammer which has a rock on the end.How would I go best about this? Is there anything I need to pay attention to?At the moment I'm using Outfit Studio and I'm working on the 3rd person model first. Is there an easy way to make sure the 1st model is the same?Thanks for your help. Link to comment Share on other sites More sharing options...
KhajitDave Posted June 1, 2022 Author Share Posted June 1, 2022 It seems to be very simple so far, but it'd be nice if there was a way to ensure that the 1st person and 3rd person models are exactly the same, i.e. a way to copy and paste the position data of each mesh. Link to comment Share on other sites More sharing options...
Vactrol Posted June 5, 2022 Share Posted June 5, 2022 I made this in Nifskope, selecting the wanted trishape and right-click menu Block > Copy Branch. Then paste branch in your custom model, transform/resize. Note the coordinate of transform, then apply. Repeat for the 1person model.Simple but a bit long. I don't know how it is in Outfit Studio, in Nifskope it's easy to enter your coordinate Cheers Link to comment Share on other sites More sharing options...
KhajitDave Posted June 12, 2022 Author Share Posted June 12, 2022 Thanks! I'll give it a try. Link to comment Share on other sites More sharing options...
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