scarface7454 Posted October 10, 2013 Share Posted October 10, 2013 (edited) Greeting and salutations everyone. I am Ed, known as ScarFace7454 I've been working on a companion mod for under 2 weeks now. I have him working flawlessly as a companion thats hire-able off the bat.Working voice dialogue, fully functional companion wheel. My problem is making a start quest for him, before he can be hired. The quest would go as follows: You walk in GSSaloon. You talk to Tony. Topic option "Why dont you join me?" He replies "Why?" Quest starts Stage 10 Get drunk with tony SPeech check if 55 or higher continue to next part of quests=======================Problems start====================================================Success he asks you what you drink?(whats supposed to happen)If you say "anything strong" you get 3 whiskey bottles and the conversation ends and imod fadetoblackISFX initiatesDuring the black out you hear a lot of partying and he says 3 key lines of dialogue, and use the 3 bottles of whiskey setstagecompleted (quest name here) 10 1Fade back in- setstagedisplayed (quest name) 25Force ConversationAsk about "name" setstagecompleted (quest name) 25he ignores the question and says "you really know how to drink" setstagedisplayed ((questname)) 100 convince him to join youspeechcheck 65 if successfulQuest ends.he becomes your companion and you can fire/hire him at your will (what actually happens) If you say anything strong you get the 3 whiskey bottles, the conversation ends, but he keeps walking around and the player is able to walk around too, fade to black works but it doesnt force start the conversation back.=======================Problem Ends====================================================== I just learned about Cubic activators and I know packages have a key role too. Would someone mind lending me a hand? I've scoured the internets and have found most of my answers but not all. Edited October 10, 2013 by scarface7454 Link to comment Share on other sites More sharing options...
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