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Skyrim SE corrupt saves at game launch


bmy

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Hey guys posting here because the modding reddit was absolutely no help. Starting skyrim with unbound, and quick saving to check my save will say corrupt, already off to a wild start if I haven't been able to play it and get it corrupt. The problem to me makes no sense and what I need help with, disabling and enabling mods Ive found that several that cause this are, True directional movement, Thunderchild, Bloodmoonrising, Andromeda, IHarvest, Enemy friendly fire, and Easy lock picking. Whats wild is I have used all of these mods before, some for years in previous playthroughs and they work and caused me no issues. Ive downpatched to the 1.5.97 patch and skse build. For somthing even more confusing is if its in a working state (no corruption on first quicksave) I tried to enable my list of texture mods, nothing that should impact anything more than performance one or more of those corrupts it (have not found what yet). Any help would be appreciated.

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  • 3 weeks later...

1 - A load order issue perhaps? I've noticed vortex started using strange logic recently (maybe always did, but i didn't noticed before). It places "default" load order group right in the start of load order list. Paused gaming for few months and after vortex update and loading a game scripts started causing all sorts of havok. Ui reloading constantly, MCM menus reregistring, etc.

 

2 - ALSO some mod conflicts can cause this. Dowload last version of LOOT https://loot.github.io and run it. Some mods might need additional patches to work together (same issue for me caused summermyst x immersive jewelry together)

 

3 - Run ReSaver https://www.nexusmods.com/skyrimspecialedition/mods/5031 Check what scripts were saved in save file - that might give a hint what in hell it could be (one of the intressting NPC quest caused this issue for me once. Deleting the pesky saved script from save file helped)

 

4 - Check plugins. Sometimes deleting or turning off the mod not always turns off plugins, they still there, and running, and casing conflicts

 

5 - While on pluging page, check if there is no missing masters. Something might be missing, or haven't being activated

Edited by NameAlreadyExists
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