paulski Posted April 11, 2009 Share Posted April 11, 2009 Hey all, I'm Trying to use FEVSubject + MS16Corpse inside of my plug-in mod, but for some reaon it keeps on crashing my game as soon as you get to the start of the level. I've also noticed that when I put one of these into the level, they look alive, whereas they look dead in the existing levels, is this down to code? Can't seem to find the answer on this one. Thanks guys. Link to comment Share on other sites More sharing options...
Interfer0 Posted April 11, 2009 Share Posted April 11, 2009 Hey all, I'm Trying to use FEVSubject + MS16Corpse inside of my plug-in mod, but for some reaon it keeps on crashing my game as soon as you get to the start of the level. I've also noticed that when I put one of these into the level, they look alive, whereas they look dead in the existing levels, is this down to code? Can't seem to find the answer on this one. Thanks guys. ms16corpse is a mission object, using that is probably your problem. Link to comment Share on other sites More sharing options...
paulski Posted April 11, 2009 Author Share Posted April 11, 2009 Oh right. Things were messing up when I fevSubject as well. Sucks woulda made some nice addition to my game. Thanks for the input :) Link to comment Share on other sites More sharing options...
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