twiggy159 Posted April 11, 2009 Share Posted April 11, 2009 I'm currently working on a vault and what I wanted to do was use the overseer's desk from vault 101 to get to a hidden armory. But the thing is, I can't get the Overseer's terminal to work with the desk. I tried linking them together and that didn't work. I think I may of messed up the basic scripts for the terminal too when I tried editing the terminal. No biggie though, just quest stuff maybe. But I'm fairly new to the GECK and I'm starting to think that you have to script it to get it to work. Can anyone help me out with that? Link to comment Share on other sites More sharing options...
Cipscis Posted April 12, 2009 Share Posted April 12, 2009 This question was asked relatively recently, here is a link to the thread - OverseerDesk Activate As I've stated in that thread, you'll need to use SetOpenState to open or close the tunnel. Cipscis Link to comment Share on other sites More sharing options...
twiggy159 Posted April 12, 2009 Author Share Posted April 12, 2009 I keep getting a syntax error when I try to do it. Here is what I'm trying to get compiled: Vault159OverseersDesk01.GetOpenState 3Vault159OverseerDesk01.SetOpenState 1 It says that Vault159OverseerDesk01 is not a valid reference. It could be because I'm doing it horribly wrong, but I don't know. Link to comment Share on other sites More sharing options...
Cipscis Posted April 12, 2009 Share Posted April 12, 2009 You're probably referring to the EditorID of the base object then. In order to refer to a specific reference in a script, that reference needs to be marked as "persistent" (this can be done in the "Reference" window) and given its own unique EditorID, commonly known as an EditorRefID. Any references without a unique EditorRefID cannot be referred to in scripts, and will "inherit" the EditorID of their base object when viewed in the "Cell View" window. Cipscis Link to comment Share on other sites More sharing options...
twiggy159 Posted April 12, 2009 Author Share Posted April 12, 2009 Ha I was replying in the wrong thread. But I got it all to work and thanks for the help. Link to comment Share on other sites More sharing options...
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