maym_001 Posted April 11, 2009 Share Posted April 11, 2009 Heya, long time lurker, short time poster here. Hope someone can help. I'm not the most technically minded of people, numbers and words tend not to get through my thick skull, so I was wondering if anyone could give me a hand with all this complicated (to me) mod stuff. Basically, i'll be installing Oblivion on the PC after a few years of being out of the loop and I'm not sure how to go about installing all these... A basic load order list would be much appreciated. Also, i've researched quite far into any possible incompatibilities, but are there any i've missed? I plan on installing these mods, not in any specific order, just how they appear in my file... Less peachy male elven cuirassquest award leveleradonnays ranger coatsalchemists referencealternative start (arrive on ship)arena ringarmored coats alphablades ceremonial armourblades wear ceremonial armourcapes and cloakscocoa the horsedeadra shrine level requirement removerdark glass replacerdeadly reflex v5 and iDRtestfixadonnays elven weaponryfaster restoration and mercantile levelingfemale body replacerGMs deadly archeryhashshashin armorinebriationlandscape LOD texture replacement and the one for border regionsLEs lethal trapsleveled item fixLFox mythic dawn armorlightning speedmounted combat 1.12natural environments v212no backwards runningopen cities complete and the KOTN patchquinns elven weapons replacementreal lavareal umbrarealistic ragdolls and forcerealistic fatiguesilence100% arrow recoveryunlimited rings and/or amulets shivering isleswz inventory as well as all the official expansions and DLC stuff ah shite sorry it's quite a long list. still, any help would be much appreciated, before it drives me insane :P. Cheers. Link to comment Share on other sites More sharing options...
dezdimona Posted April 11, 2009 Share Posted April 11, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
maym_001 Posted April 11, 2009 Author Share Posted April 11, 2009 Ok, thanks, but how do you judge what's a "minor mod"? Would mods that replace meshes and textures be considered minor, or would they be major overhauls? Link to comment Share on other sites More sharing options...
maym_001 Posted April 11, 2009 Author Share Posted April 11, 2009 Ok, sorry for the double post, but judging from what's written, is this a safe load order?: oblivion.esmnatural environments v212landscape LOD texture replacement and the one for borderssmaller elf earsfemale body replaceradonnays ranger coatsarmored coats alphablades ceremonial armouradonnays elven weaponrycapes and cloakshashshashin armorLFox mythic dawn armoralchemists referencearena ringcocoa the horseblades wear ceremonial armourquinns elven weapons replacementLess peachy male elven cuirassdark glass replacerreal lavareal umbrawz inventoryunlimited rings and/or amulets shivering islesLEs lethal trapsdeadra shrine level requirement removerno backwards runningfaster restoration and mercantile levelingrealistic fatiguelightning speedquest award levelerGMs deadly archeryrealistic ragdolls and force100% arrow recoverymounted combat 1.12deadly reflex v5 and iDRtestfixofficial DLCsleveled item fixalternative start (arrive on ship)open citiesopen cities KOTN compatability patch Thoughts? Is that completely off? Any conflicts? Link to comment Share on other sites More sharing options...
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