zeralesaar Posted April 12, 2009 Share Posted April 12, 2009 Sounds like a neat idea, that binding thing. I've got two templates for the armor. Since, so far, we seem to be considering it as one piece, the templates have it set up as taking up the four primary body slots. Balen's version has the following enchantments: Restore Health 1Restore Magicka 2Restore Fatigue 3Resist Disease 100Resist Poison 100Resist Paralysis 95Resist Frost 100Resist Magic 45Resist Normal Weapons 100Shield 90 While the playable template currently has the following: Restore Fatigue 1Restore Magicka 1Restore Health 1Resist Disease 75Resist Magic 15Resist Normal Weapons 15Resist Paralysis 45Resist Poison 45Resist Frost 25 I thought the enchantments made sense considering it's a fallen, undead-ish paladin's gear. The magnitudes are fairly balanced on the player's set, while Balen's are full-out to increase his challenge. I also created a temple sword enchantment with the following: Frost Damage 5Absorb Health 5Disintegrate Armor 10 (If used with current sword Weapon template, limitless uses.) What do you think? Link to comment Share on other sites More sharing options...
gdarknight Posted April 12, 2009 Author Share Posted April 12, 2009 Those work, and I can make the armor/sword auto-level the rating like the Bone Armor in DU. The swords enchantment will increase the absorption as it gets stronger. Kills using the sword will be tracked, and will add to the level of the sword and armor. I can even design the background script to use the DU variables if it's loaded. The "curse" portion can be a script that adds drains as the health of the armor/sword goes down, so lack of repair will lead to weakening of the player below normal stats, not just a loss of the buffs. Link to comment Share on other sites More sharing options...
zeralesaar Posted April 12, 2009 Share Posted April 12, 2009 Sounds neat. I've got the ruin nearly done, just adding a few cosmetic tweaks here and there and linking it to Tamriel proper. I'm using activators since I don't have a handy-dandy rope-shaped Door on hand. Link to comment Share on other sites More sharing options...
Skolhamarr Posted April 13, 2009 Share Posted April 13, 2009 I'm working on a very elaborate set of armor and weapons, but I suck at doing quests (I know how, I just suck at developing a good story). I would love to have a great quest to fit the armor, and would appreciate any help that I can get. That armor is very close to chaos chosen armor from warhammer online which is great... It looks great, I can not wait for it to come to out... Link to comment Share on other sites More sharing options...
gdarknight Posted April 13, 2009 Author Share Posted April 13, 2009 I'm working on a very elaborate set of armor and weapons, but I suck at doing quests (I know how, I just suck at developing a good story). I would love to have a great quest to fit the armor, and would appreciate any help that I can get. That armor is very close to chaos chosen armor from warhammer online which is great... It looks great, I can not wait for it to come to out... My armor was in fact inspired by the Chaos Chosen armor you speak of. I plan on making the shield just as big, and I'm going to see if I can beef up the pauldrons without screwing things up. Link to comment Share on other sites More sharing options...
gdarknight Posted April 15, 2009 Author Share Posted April 15, 2009 Updated pic of the armor and sword...this should instill dread in your enemies! Link to comment Share on other sites More sharing options...
AzirAphale001 Posted April 15, 2009 Share Posted April 15, 2009 Sweet! That helmet looks good...! Link to comment Share on other sites More sharing options...
zeralesaar Posted April 15, 2009 Share Posted April 15, 2009 Oooh, excellent! I love the look of the new sword...how fierce! And in reply to the PM you sent me, yes, I think that a battleaxe of some kind as a second option would be a good addition. Link to comment Share on other sites More sharing options...
w2drs21 Posted April 16, 2009 Share Posted April 16, 2009 You should make it so when the armor levels you start to get corrupted by the curse of the armor. You skin should start to crack and some sort of tattoos form on you and your eyes turn a deep red. Once you max out the leveling you get a journal entry saying. You are no longer considered a mortal. People faint in your presence. You are no longer what you use to be. You are now a puppet of Sithis. You are Sithis bidding. You exist because the void wills you to. Technically you are Sithis. or something like that. But your not litterly sithis. Also when you are in combat the blue parts on the armor should turn red. Are you going to make a faction? thanks for your awesome armor -w2drs21 :thanks: Link to comment Share on other sites More sharing options...
AzirAphale001 Posted April 16, 2009 Share Posted April 16, 2009 w2drs21, that sounds exceptionally hard to do, although from what I've seen of gdarknight's mods I wouldn't be surprised if he managed it. Link to comment Share on other sites More sharing options...
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