Crowbennett08 Posted April 12, 2009 Share Posted April 12, 2009 Ok, so i've been working on this mod that adds a huge new worldspace, and a while back i was able to travel here, but i have since RE-generated a map and started over. When i try to travel via my linked door in front of 101, all that happens is a load screen, and then i am right where i was, in front of the linked door again. help? Link to comment Share on other sites More sharing options...
Crowbennett08 Posted April 12, 2009 Author Share Posted April 12, 2009 It also says "you cannot proceed in that direction, turn around and go back" i know at this point it's gotta be something really simple i'm overlooking. Link to comment Share on other sites More sharing options...
Crowbennett08 Posted April 12, 2009 Author Share Posted April 12, 2009 well, i got it working, not sure quite why or how. But i checked off border region in the region dialog box. then it started working. really not happy with things, there's a lot of crashing going on when i play through the new worldspace, if anyone knows any optimization for world spaces, plz, i'd love to hear it. also, perhaps someone knows the benefits of auto navmeshing per cell as opposed to auto navmeshing for a region? region auto navmeshing seems to not work as well. or maybe there's other reasons my worldspace is sucking. I used Fractal World Explorer to generate the map, it's pretty huge, wondering if i should make a master file for this mod? maybe that'll stop the crazy crashing? i'm thinking yeah, since the pitt and anchorage have their own, and they are nearly as big as mine. Any long time modders here? echo.... echo... echo.... Link to comment Share on other sites More sharing options...
cj577 Posted April 20, 2009 Share Posted April 20, 2009 well, i got it working, not sure quite why or how. But i checked off border region in the region dialog box. then it started working. really not happy with things, there's a lot of crashing going on when i play through the new worldspace, if anyone knows any optimization for world spaces, plz, i'd love to hear it. also, perhaps someone knows the benefits of auto navmeshing per cell as opposed to auto navmeshing for a region? region auto navmeshing seems to not work as well. or maybe there's other reasons my worldspace is sucking. I used Fractal World Explorer to generate the map, it's pretty huge, wondering if i should make a master file for this mod? maybe that'll stop the crazy crashing? i'm thinking yeah, since the pitt and anchorage have their own, and they are nearly as big as mine. Any long time modders here? echo.... echo... echo.... Did you check out the tutorials at TES Wiki on creating Worldspaces? also your door at your new worldspace, does it have a teleport block there also ? the yellowish block with the arrow in front of the door if there isn't one there you can't teleport. .............oops I'm bad you said you got that working. Link to comment Share on other sites More sharing options...
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