Zeuxach Posted June 9, 2022 Share Posted June 9, 2022 (edited) Hello, Can anyone help me identify a problem? Maybe someone has had this problem and can help me.I currently have almost 300 mods and I started to face a problem when I start a new game. Skyrim: SE 1.6.353Modlist: https://pastebin.com/MjDVCTVKMod Manager: Mod Organizer 2 Problem:After Alduin's attack on Helgen and taking control of the character at some point(most in the beginning, when lifting or entering the tower with Ulfric or when entering the keep with Ralof - in the video below the moment was unique and different, but it's always the same bug) i totally lose control, it triggers the walking animation, the arms go inside the body and the neck is stretched upwards as shown in the video below: Attempts:Disable animation mods (that are not from OStim, because everything was working fine when I put these sex ones) and test one by one. Unsuccessfully...Also disable recent mods. What did I find different:In one of the attempts, all this happened, however, I continued to control the character (when I deactivated Pristine Vanilla Movement) and went back to normal, fixing the bug when my hands were let go by Ralof. But it was only once, soon after I tested it again and it didn't change anything, I lost control again. Looking at my modlist, is there any compatibility patch missing, or something that is not compatible together?I appreciate any help. Edited June 13, 2022 by Zeuxach Link to comment Share on other sites More sharing options...
7531Leonidas Posted June 9, 2022 Share Posted June 9, 2022 I used to have this problem on Skyrim LE, and had to disable several mods until after Helgen. Sadly, I do not think that I have that list any more, but I believe that one of them was a basic dead body correction/collision mod. Try disabling that third person mod, test the intro. A second choice might be the Immersive Children mod, because of the children present in the initial attack. Just letting you know, I am guessing, based on the little I remember. I have used Alternate Start-Live Another Life so long, I don't remember much about the vanilla start. Link to comment Share on other sites More sharing options...
Zeuxach Posted June 9, 2022 Author Share Posted June 9, 2022 I've always used those mods you mentioned, never gave me any problems. But before it was the previous version of SE. So.. First TRUE DIRECTION MOVEMENT: I uninstalled it and ran the nemesis again and started a new game. The game ran smoothly, I entered the fort with Rolaf, fought Imperials and went to the cages without any problems. So I switched to profile without mods, enabled it, nemesis, new game, and nothing happened. I went back to modlist and continued with it disabled. And the bug happened. Well, I'll keep an eye out, the new versions of true have 3 new modules (which they didn't have before - when I played a few months ago) in nemesis, and maybe there may be some conflict or not. I will continue testing with the other mods as well. Thanks for the answer. Link to comment Share on other sites More sharing options...
7531Leonidas Posted June 10, 2022 Share Posted June 10, 2022 Did you disable Better Third Person Selection and test? That was the 3rd person mod I was referring to. I just thought that it might trigger a problem by changing how you interact with the environment in the start. Have you used SSEEdit to load your entire LO, and check for conflicts? The results may be a bit overwhelming, but it may help. Link to comment Share on other sites More sharing options...
Zeuxach Posted June 10, 2022 Author Share Posted June 10, 2022 Oh.. Well, I just tested it without it, but it still has the same problem. No, I didn't run sssedit, but I know there are conflicts, there are many mods, in that exact order, that are overwriting files from above.(Textures, patches, that stuff) But I'll take a look at it, but I'm not sure I'll understand much either. But I'll try anyway. Forgot to say I'm using MO2 Link to comment Share on other sites More sharing options...
Zeuxach Posted June 13, 2022 Author Share Posted June 13, 2022 Ok... I did a lot of testing, which consists of: disabling mods and starting a new game (which makes it massively tedious) for a clean game, until the moment Ralof unties our hands.Until I get to Im Talking To You ModI did 3 tests with it off, and had no problems.I enabled all my other mods and kept he disabled and did 3 more tests and had no problems.So I went to take the final test, removed all the mods and left only ImTalkingToYou, and I didn't have any problems in 2 tests. I think some mod on my list is causing a conflict, and I can't say which one given that sseedit doesn't show he in the list when applying the conflict filter. Link to comment Share on other sites More sharing options...
7531Leonidas Posted June 14, 2022 Share Posted June 14, 2022 You could see what happens if you leave Im Talking to You mod disabled until after you leave the Helgen cave exit and Alduin flies over. Save, then re-enable the mod. See if any more problems occur. If no, it might just be easier to play through than continuing trying to find the exact cause. Link to comment Share on other sites More sharing options...
Zeuxach Posted June 14, 2022 Author Share Posted June 14, 2022 Yes I will test it too, but I believe there is no more problem with it active, only at the beginning in helgen. I already played in another save game for a few hours with it and had no problems. I installed it when I was looking for mods to fix game issues, but I don't remember noticing problems talking to npcs without it. Anyway, I'll let the mod creator know, maybe he sees something I can't see. Thanks for your time and tips! (: Link to comment Share on other sites More sharing options...
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