Jump to content

NPC Problem


TurkeyBoy

Recommended Posts

(If this is the wrong place, I apologise)

 

Right, I'm working on a mod to add a small town with NPCs, houses, and whatever. I can do the majority of it, but I've hit a problem with the first NPC. I've downloaded and followed Crow's (?) NPC Dialogue Tutorial, and followed it, created the topics, conditions, responses and whatever ever else needs to be done. But, when I find the NPC ingame, he doesn't use any of the topices I've told him to say, his only option is goodbye. Can anyone help? Why arn't the new topics coming up...?

 

Oh, and on top of that, the NPC is supposed to be African American, but his face is a very pale Caucasion, yet the rest of his body is African American? Why? :wallbash:

 

Anyway, thanks in advance!

Link to comment
Share on other sites

I haven't read the tutorial that you mentioned, but I know that each of the topics that you want your NPC to say need to be within a quest and include the condition: GetIsID (your NPC's ID ) == 1. Otherwise the topics won't be linked to him, and maybe every other NPC will say them. You also need to start his dialogue by adding the topic GREETING and creating his first opening line within it. Do not create a new line of dialogue in the Editor ID called Greeting, just select the existing one and add new data in it. Make sure that you link topics to each other in the "choices" box on the right of the quest topics window, so that dialogue line 1 goes to dialogue line 2 goes to...

 

If you are creating unique dialogue, you will probably also need to created a new voice type, even if you have no voice sounds. For instance, you could call it UniqueMaleJohnDoe. Then make sure that you have UnigueMaleJohnDoe selected as his voice type in his traits menu, and have a folder under data\sound\voice\yourmodname.esp\UniqueMaleJohnDoe with any mp3 and WAV sound files and lip files that you may be using.

 

As far as the color of his face, try adjusting the complexion slider under his FACE tab.

 

(If this is the wrong place, I apologise)

 

Right, I'm working on a mod to add a small town with NPCs, houses, and whatever. I can do the majority of it, but I've hit a problem with the first NPC. I've downloaded and followed Crow's (?) NPC Dialogue Tutorial, and followed it, created the topics, conditions, responses and whatever ever else needs to be done. But, when I find the NPC ingame, he doesn't use any of the topices I've told him to say, his only option is goodbye. Can anyone help? Why arn't the new topics coming up...?

 

Oh, and on top of that, the NPC is supposed to be African American, but his face is a very pale Caucasion, yet the rest of his body is African American? Why? :wallbash:

 

Anyway, thanks in advance!

Link to comment
Share on other sites

I have got all those topics that you have said, GREETING, and all the ones I need. All the conditions are set (It's all explained it the tutorial), but when I speak to him he just says "Hey there", and the only choice is "See you."

 

And in the editor he face is the right colour, it might be a mod I'm running, I'm going to experiment.

 

Thank you.

Link to comment
Share on other sites

It sounds like he is still using one of the the default voicetypes. In his NPC editor window under the tab traits; does it say something like MaleAdultDefaultB, or does it show your unique voicetype?

 

That is a real basic thing I know, don't mean to seem to seem condescending But most of my own glitches have usually been something obvious but overlooked. Like, why won't my NPC run the AI packages I'm giving him, while I have selected "No low level processing" without realising it.

 

I have got all those topics that you have said, GREETING, and all the ones I need. All the conditions are set (It's all explained it the tutorial), but when I speak to him he just says "Hey there", and the only choice is "See you."

 

And in the editor he face is the right colour, it might be a mod I'm running, I'm going to experiment.

 

Thank you.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...