Trolloverlord Posted October 12, 2013 Share Posted October 12, 2013 So I have deleted some mods and am currently scaling my mods down because my Vram is crashing the game. SO, I deleted a few mods and duel sheath redux path (one of my mods and a skyproc patcher) is dependent on some of those master esm's of those mods. Now I can not run skyproc patches and am having problems. How do I remove the dependancy from these mods I deleted?? Thank you everyone ! Link to comment Share on other sites More sharing options...
ClayPidgeon162 Posted October 12, 2013 Share Posted October 12, 2013 You can remove master file dependency from a plugin with Tes5Edit. But, you'll need those master files present to load up the plugin you're editing. When you open Tes5Edit, just check on the plugin you're going to edit. Once it's done loading, right click on the plugin you want to edit and select "Clean Masters" and it'll remove any master files the plugin doesn't need to run. But if the plugin makes any references to that master file, you'll have to delete them before you can remove the plugins dependency to that esm. Link to comment Share on other sites More sharing options...
Trolloverlord Posted October 12, 2013 Author Share Posted October 12, 2013 Ok im using the experimental version of TES5 edit 3.0.31 and now i started deleting a few files and when I try load up the files i want to clean the masters for... it starts loading everything and when it gets to one of the mods i deleted, it says "an error occured. editing is disabled. check the message log and correct the error. Do i have to reinstall those mods then clean the masters associated with them and THEN delete them? Link to comment Share on other sites More sharing options...
ClayPidgeon162 Posted October 12, 2013 Share Posted October 12, 2013 Yes, any master files your plugins are dependent on will have to be reinstalled before you can remove them as dependents. When your plugins are no longer dependent on them, then you can uninstall those master files. Link to comment Share on other sites More sharing options...
Trolloverlord Posted October 12, 2013 Author Share Posted October 12, 2013 Thanks clay i really appreciate the help :) Link to comment Share on other sites More sharing options...
TheMatrixPrime Posted October 25, 2013 Share Posted October 25, 2013 You can easily remove a master if your mod uses nothing from it. Here is how the wiki says to do it:"To remove an unused master file from a plugin using the CK, follow these steps:Launch the Creation Kit.Navigate to File >DataSelect any required plugins as normal.Select the plugin from the list and notice the list of parent masters on right.Select the master file to remove on the right and press Ctrl+Delete.If you receive an error regarding the ID, select "Yes."Click "OK."After the plugin is finished loading, save the changes."Source: Creating Custom Master FilesThe only real problem would be if you have several masters beyond Skyrim.esm and Update.esm. If you remove one, the masters that used to load after it will have to change their master list load order and land in new positions and all the content in your mod that referred to them may get disconnected. It is a royal pain reconnecting everything. But this is only an issue if you have really complicated mods with tons of masters. Link to comment Share on other sites More sharing options...
sa547 Posted December 15, 2014 Share Posted December 15, 2014 You can remove master file dependency from a plugin with Tes5Edit. But, you'll need those master files present to load up the plugin you're editing. When you open Tes5Edit, just check on the plugin you're going to edit. Once it's done loading, right click on the plugin you want to edit and select "Clean Masters" and it'll remove any master files the plugin doesn't need to run. But if the plugin makes any references to that master file, you'll have to delete them before you can remove the plugins dependency to that esm. Sorry for reanimating up this thread, but I'd like to say much thanks for that little tip on how to do just that. :) Link to comment Share on other sites More sharing options...
supermattwolf Posted November 17, 2016 Share Posted November 17, 2016 thanks for this Link to comment Share on other sites More sharing options...
2hotVirtuoso Posted January 10, 2017 Share Posted January 10, 2017 @ ClayPidgeon162 Thanks for this. God bless you :) Link to comment Share on other sites More sharing options...
webmat Posted March 1, 2017 Share Posted March 1, 2017 Was looking for a new solution but mine is easier simply edit the master with wyre bash (v305 306 doesn't allow it).You clic on a plugin you see the masters for this plugin than you can change them or delete Link to comment Share on other sites More sharing options...
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