ssskoopa Posted October 12, 2013 Share Posted October 12, 2013 It always bothered me that skill books magically disappear after being read. FWE has a feature where after you read a skill book, a misc item version of the skill book will be added to your inventory, so you can either sell it or put it on display. But for whatever reason, Project Nevada doesn't have this feature, so... Here I am.Thank you. Link to comment Share on other sites More sharing options...
TheStrictNein Posted October 12, 2013 Share Posted October 12, 2013 It always bothered me that skill books magically disappear after being read. FWE has a feature where after you read a skill book, a misc item version of the skill book will be added to your inventory, so you can either sell it or put it on display. But for whatever reason, Project Nevada doesn't have this feature, so... Here I am.Thank you.Seems easy enough, just need to find out if there is a function for determining if the player has read a book. If so, then I should be able to whip this up in a couple of days. If any author can do it sooner however, feel free Link to comment Share on other sites More sharing options...
Ladez Posted October 12, 2013 Share Posted October 12, 2013 (edited) It is easy enough. Kind of. There's no function to determine if the player has read a book. There's the GetPCMiscStat function with the "Books Read" parameter, but that only tells you how many books the player has read in total.After some investigating, I found out that skill books run OnEquip blocks when used, but only if there's no skill associated with that skill book. Removing the skill removes the bonus though, so I made the script apply the bonus instead. I took the Comprehension perk into account here, so that it's functionality isn't broken by the book not having a skill associated with it. I also manually incremented the counter of how many books the player has read. I don't think this is important, but I fixed it anyway. Here's a plugin that that does what you want for skill books. I tested it in game, and it adds 3 points normally and 4 points with Comprehension. You will get a Misc. Item for each book you use, these items are identical to unused books in every way, except you can't use them again. They also have (read) appended at the end of their name so you won't confuse them with unread books. I can do the same for magazines if you want. That should actually be simpler, since they function in a different way than skill books. I went ahead and did the magazines as well, you can download the file below if you want that. One thing to note though, I made the used versions of both the skill books and magazines disappear when sold to a vendor, so you can't buy them back. Edited October 12, 2013 by Ladez Link to comment Share on other sites More sharing options...
ssskoopa Posted October 12, 2013 Author Share Posted October 12, 2013 Thank you! Link to comment Share on other sites More sharing options...
betto212 Posted October 13, 2013 Share Posted October 13, 2013 I have an idea about skill books and magazines they consume time to be read ,they dont give a permanet bonus and they dont disappear . after read a skill book you will recieve a bonus for a randon time . more time with compreension perk. so if you want to keep the bonus you need to keep books with you or have a library at your home. its the closest of reality that is possible i think. Link to comment Share on other sites More sharing options...
Ladez Posted October 13, 2013 Share Posted October 13, 2013 I have an idea about skill books and magazines they consume time to be read ,they dont give a permanet bonus and they dont disappear . after read a skill book you will recieve a bonus for a randon time . more time with compreension perk. so if you want to keep the bonus you need to keep books with you or have a library at your home. its the closest of reality that is possible i think. Personally, I think some of this would ruin the overall usefulness of skill books. Their bonus need to be permanent for me to bother with them at all, otherwise they're just glorified magazines. The 'take time to read' angle is interesting though. Using a book could advance time a few hours (adjustable), which means that it will also advance your dehydration, hunger and sleep values. It would make sense from a gameplay perspective if you're playing in hardcore. You're actually investing time, which could be used finding food and water or sleeping, into improving your skills. I think I'm going to try this, and release it as some sort of skill book 'overhaul', along with some other features. Link to comment Share on other sites More sharing options...
betto212 Posted October 13, 2013 Share Posted October 13, 2013 I have an idea about skill books and magazines they consume time to be read ,they dont give a permanet bonus and they dont disappear . after read a skill book you will recieve a bonus for a randon time . more time with compreension perk. so if you want to keep the bonus you need to keep books with you or have a library at your home. its the closest of reality that is possible i think. Personally, I think some of this would ruin the overall usefulness of skill books. Their bonus need to be permanent for me to bother with them at all, otherwise they're just glorified magazines. The 'take time to read' angle is interesting though. Using a book could advance time a few hours (adjustable), which means that it will also advance your dehydration, hunger and sleep values. It would make sense from a gameplay perspective if you're playing in hardcore. You're actually investing time, which could be used finding food and water or sleeping, into improving your skills. I think I'm going to try this, and release it as some sort of skill book 'overhaul', along with some other features. I was thinking about a book effect last weeks or few month (randon) and magazines effect last less . and have diferent types of science book that require diferent level of science. And a advanced book require a previous reading of basic book. using inteligence and perks to boost or nerf the duration. if you are a genius you will need to read a book only one time to remember for your entire life. but if you are not then you will need to read it again from times to times... Link to comment Share on other sites More sharing options...
betto212 Posted October 13, 2013 Share Posted October 13, 2013 and another idea . have some rare manuals that give a bonus to some actions while you carry then. Its more logical than magic clothes that give +10 science. Link to comment Share on other sites More sharing options...
Recommended Posts