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bit of a problem with mog mod


edstamos1

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okay, i have a small problem when using the mog mod update. (the one that adds a helm trader outside the census office in seyda neen)

it changes all the Native gah-julan bonemold helms (the ones on the redoran guards in ald-ruhn) into oversided trollbone helms (shown here: www.neighborhoodpub.net/nhpimages/ss 0.JPG)

 

when you put the helm on the ground, it looks like a normal gah-julan helm, but when it's equipped, it looks like like it does in the pic.

 

i was wondering if there's an easy way of fixing this with the CS? or if it's just a mesh that should be removed? i'm not very familiar with the cs.

 

i couldn't find any threads mentioning this here or at the official elder scrolls forums (anything there relating to this mod just praises Ian, nothing really constructive)

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quite...stylish. Since I'm lazy, and support the lazyness of others....http://www.neighborhoodpub.net/nhpimages/ss%200.JPG

If the helm is supposed to be Gah-Julan when equipped, open the plugin, open the Armor tab, find that helmet, double-click. If the Head mesh is set to something wierd, that's the problem.

 

Edit: It seems that I'm an image leech. Sooo...click on the Image Leech pic, it's now a link

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The head mesh is probably incorrectly set. One could probably reset it by using the editor. However, to my knowledge gained from looking at www.machall.com , Ian's closed the mog mod. He may or may not give tech support for it, but as far as I can tell, he's no longer working on it, so what we got is pretty much the final release.
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