cenarius451 Posted June 12, 2022 Share Posted June 12, 2022 Hello. I'm trying to add several linked references at once to add a keyword for them. My idea is to use an elevator packin but it comes with three buttons (lower, upper, and middle) and i want to add two more so they can be activated in opposite sides on top and bottom to call for the elevator as shown in the pic below: When i check the properties window in the comment it says for the LinkCustom02 keyword "Link (chain) to the buttons that can move the elevator" But i don't know how to "Link Chain" references. Please help! Link to comment Share on other sites More sharing options...
DieFeM Posted June 12, 2022 Share Posted June 12, 2022 A link chain:(ButtonC) ->LinkedRef(Keyword:LinkCustom02)->(ButtonB) ->LinkedRef(Keyword:LinkCustom02)->(ButtonA) ->LinkedRef(Keyword:LinkCustom02)->(ElevatorMaster) Link to comment Share on other sites More sharing options...
greekrage Posted June 12, 2022 Share Posted June 12, 2022 (edited) @diefemAll custom links start from the master . At least thats how ive set up 10s of elevators etc...example: edit the Master and...Link ref the following...a) linkcustom01 > the platformhelperb) linkcustom02 > the first button ....then from the first button to the next with the same keyword and so on...c) linkcustom05 > the platform (need this if you want sound) Now every moving part like the platform itself,the button thats on the elevator platform and basically anything that we want to move with the elevatorhas to be "Attach Ref " to the platform helper .This is an example from sky lift i made in one of my mods to show the links from the master To test you have to use a save prior to the elevator placement... Or you wont see the changes !!!! Edited June 12, 2022 by greekrage Link to comment Share on other sites More sharing options...
DieFeM Posted June 13, 2022 Share Posted June 13, 2022 @diefemAll custom links start from the master . At least thats how ive set up 10s of elevators etc... Yeah, you're right. But I said "A link chain" and I've shown him how a link chain is done. He said "But i don't know how to "Link Chain" references." so I told him, with a small trap, so he learns. I like to avoid spoon-feeding everything if I have the opportunity. :happy: :cool: :laugh: Link to comment Share on other sites More sharing options...
cenarius451 Posted June 13, 2022 Author Share Posted June 13, 2022 @diefemAll custom links start from the master . At least thats how ive set up 10s of elevators etc...example: edit the Master and...Link ref the following...a) linkcustom01 > the platformhelperb) linkcustom02 > the first button ....then from the first button to the next with the same keyword and so on...c) linkcustom05 > the platform (need this if you want sound) Now every moving part like the platform itself,the button thats on the elevator platform and basically anything that we want to move with the elevatorhas to be "Attach Ref " to the platform helper .This is an example from sky lift i made in one of my mods to show the links from the master To test you have to use a save prior to the elevator placement... Or you wont see the changes !!!!I already know that but thanks for the reply. A link chain:(ButtonC) ->LinkedRef(Keyword:LinkCustom02)->(ButtonB) ->LinkedRef(Keyword:LinkCustom02)->(ButtonA) ->LinkedRef(Keyword:LinkCustom02)->(ElevatorMaster)Ah, so all i need to do is to link each button using the same keyword and for the last one i add it from the red ball marker on the elevator. Will try later on and report as i'm not on my FO4 pc now, thanks. Link to comment Share on other sites More sharing options...
greekrage Posted June 13, 2022 Share Posted June 13, 2022 @diefemAll custom links start from the master . At least thats how ive set up 10s of elevators etc...example: edit the Master and...Link ref the following...a) linkcustom01 > the platformhelperb) linkcustom02 > the first button ....then from the first button to the next with the same keyword and so on...c) linkcustom05 > the platform (need this if you want sound) Now every moving part like the platform itself,the button thats on the elevator platform and basically anything that we want to move with the elevatorhas to be "Attach Ref " to the platform helper .This is an example from sky lift i made in one of my mods to show the links from the master To test you have to use a save prior to the elevator placement... Or you wont see the changes !!!!I already know that but thanks for the reply. A link chain:(ButtonC) ->LinkedRef(Keyword:LinkCustom02)->(ButtonB) ->LinkedRef(Keyword:LinkCustom02)->(ButtonA) ->LinkedRef(Keyword:LinkCustom02)->(ElevatorMaster)Ah, so all i need to do is to link each button using the same keyword and for the last one i add it from the red ball marker on the elevator. Will try later on and report as i'm not on my FO4 pc now, thanks. start from the master outwards like in my pic.... Master> first button .> second button etc... Link to comment Share on other sites More sharing options...
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