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fireYtail - Formal warning issued


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fireYtail has received a formal warning. This user has now received 1 formal warnings. The warning was given for the following reason:

 

Harassing another member, ignoring the said member’s/mod author’s request to refrain from further posts (walls of texts) for issues unrelated to the author’s file by continued posting walls of text afterwards
Abuse of the reporting system, provoking an “angry” response by the mod author concerned due to this behaviour and reporting on it afterwards

Posts


Mod author’s first request (excerpt) 11 June 2022, 11:38AM

… Btw, I can understand your frustration with today's video game industry, but I would appreciate it if you keep it out of this posts section as it has nothing to do with this mod. Thank you.



User responded 11 June 2022, 1:11PM with a wall of text, 446 words


As I do not happen to have a physical PS2 anymore, I've looked for my Spanish FFXII disc and ran it on PCSX2 (emulator). As the remaster is 5 years old and I hadn't played FFXII since long before that, my memories about the PS2 version are vague, I mostly remember the obvious differences (the lack of jobs and mist bars being attached to MP). I can see that in settings there's indeed a toggle between 4:3 and 16:9, this toggle doesn't change the default PAL resolution of 448x512 50 FPS to 16:9, since PS2 hardware doesn't support 16:9 resolutions (with very specific exceptions like Gran Turismo 4's upscaled 1080i). Instead, what this toggle does is deform the screen while keeping the same resolution, so that, if this 4:3 resolution is extended to a 16:9 screen (instead of this screen adding black bars by default), it would look as if the aspect ratio was correct. It doesn't add black bars anywhere on the video output, nor change resolution. What a creative, yet unintuitive way of forcing a 16:9 aspect ratio on a 4:3 video output. Most screens won't extend video input to full screen, instead they'll keep aspect ratio assuming a 4:3 resolution corresponds to a 4:3 aspect ratio, so they just add black bars on the sides. So setting PS2 FFXII to 16:9, on most screens, rather than making the game full screen, will keep the screen's default black bars due to resolution being 4:3, with a deformed video input. Not the most intuitive for me to assume such toggle would even exist in the original versions, since screens like keeping resolution's aspect ratio and back on those days 16:9 wasn't even a popular thing. Of course, using PCSX2 in 2022, you can play PS2 FFXII in 16:9 no problem, this toggle being useful because PCSX2 doesn't force you to keep resolution's aspect ratio unlike most screens natively do with a video signal. But I'm not speaking about having a PC with a good enough CPU to emulate PS2, I'm speaking about using original PS2 hardware back in 2006 directly on a TV (just in case it wasn't obvious enough), since this toggle wasn't programmed with emulation in mind, I would expect.

TL;DR: Checked and indeed the toggle exists, but it just deforms video output while keeping 4:3 resolution, you need a screen that will extend video to full screen regardless of resolution or black bars on both sides will make this toggle useless, such screens are rare even today. True my recall isn't the best, but I wouldn't expect a 2006 game to include such a strange implementation of 16:9, and on a PS2...




Mod author’s second request 11 June 2022, 2:01PM (excerpt)

… EDIT: I may have overreacted a bit, but I would really appreciate it if you do not continue to post a whole paragraph to explain yourself further because there is nothing left to discuss really that would matter in the scope of this mod. I have already said this once, so please respect it.



User responsed 11 June 2022, 2:52PM with a wall of text, 556 words plus quotes (90 words)


11 June 2022, 2:52PM
Quote
You need a 16:9 compatible screen for the 16:9 aspect ratio to work correctly, who would have thought that? Either way, my point still stands, the issue happens outside of a 16:9 aspect ratio, not 4:3. It just looks like you were trying to correct someone and didn't like the answer you got.


?? Where did that kind of reply come from? You don't understand my point? I was talking about the difference between aspect ratio, video resolution, and how they don't always go hand in hand with the other and screens tend to assume PAL signal is 4:3, so 16:9 screens just add black bars on the sides of PAL signal, or else the image would be deformed for a 16:9 screen. Have it easy, here:

This is Vanilla PAL FFXII without rescaling with the toggle on 4:3
??
This is Vanilla PAL FFXII without rescaling with the toggle on 16:9. Note the resolution is unchanged, so without rescaling, the aspect ratio is deformed. Interestingly enough, the interface remains intact

?This is Vanilla PAL FFXII, full screen @ 1280x720, with the toggle on 4:3. In order to keep the correct aspect ratio, most screens behave like this, adding black bars on the sides instead of extending (deforming) the 4:3 PAL image

?This is Vanilla PAL FFXII, full screen @ 1280x720, with the toggle on 16:9. Since the PAL resolution remains unchanged, the screen keeps the black bars preventing the 16:9 aspect ratio, so the resulting image is deformed like this

?This is Vanilla PAL FFXII, full screen @ 1280x720, with the toggle on 16:9, and deforming the PAL video to use the entirety of the screen. Since the toggle is on 16:9, the deformed PAL video is now correcting the originally deformed image with black bars. Note that since the interface isn't affected by the toggle, now it's the interface that is deformed, but 3D rendering is fine. This is the correct use of the aspect ratio toggle, however, if you don't have a screen that removes black bars on the sides and stretches the 4:3 PAL video, you're screwed, as the screen expects PAL input to be 4:3, so it has to add black bars on the sides to keep expected aspect ratio

?If that doesn't explain it, I don't know what does.

Quote

?Nonetheless, I am really not looking forward to discussing this further, especially not with someone that got so triggered by an answer to their own question that they felt forced to abstain from all my mods :D

I don't see any discussion, I'm just explaining. Also, where do you get the info from that "I abstained from all your mods"? You have access to my Vortex installation or something? And you have access to my feelings as well? Because you're wrong, but whatever you prefer to believe ¯\_(?)_/¯

Edit: If what you mean to ask is why I'm explaining all of this, the answer to that is, from your quote below, you were implying that everyone knows PS2 FFXII has a 16:9 option, that everyone remembers, and that a significant amount of PS2 games have a 16:9 aspect ratio setting (without patching or modding), which I do not agree with. 16:9 became something you heard of with HDTVs, not when the PS2 was released years earlier, at least not in Europe. So it's not retarded to have forgotten and maybe think that PS2 FFXII or PS2 games in general didn't have 16:9 support, being stuck to 4:3, in the same way you don't expect 16:9 support in PS1 games.


?The PS2 also definitely supports a 16:9 aspect ratio, I mean the game literally has an aspect ratio toggle in the settings menu. There are even VM calls which determine if you are using 4:3 or 16:9 way back in the original scripts of the game, so it was always supported.




Reports 11 June 2022


02:01 PM:
Quote


You need a 16:9 compatible screen for the 16:9 aspect ratio to work correctly, who would have thought that? Either way, my point still stands, the issue happens outside of a 16:9 aspect ratio, not 4:3. It just looks like you were trying to correct someone and didn't like the answer you got. Nonetheless, I am really not looking forward to discussing this further, especially not with someone that got so triggered by an answer to their own question that they felt forced to abstain from all my mods :D


Report:
Unnecessarily disrespective

02:01 PM:
Quote


You need a 16:9 compatible screen for the 16:9 aspect ratio to work correctly, who would have thought that? Either way, my point still stands, the issue happens outside of a 16:9 aspect ratio, not 4:3. It just looks like you were trying to correct someone and didn't like the answer you got. Nonetheless, I am really not looking forward to discussing this further, especially not with someone that got so triggered by an answer to their own question that they felt forced to abstain from all my mods

EDIT: I may have overreacted a bit, but I would really appreciate it if you do not continue to post a whole paragraph to explain yourself further because there is nothing left to discuss really that would matter in the scope of this mod. I have already said this once, so please respect it.


Report:
Besides very rude, he made an edit implying I'm not blocked and can reply anytime, which is false, as he's just silencing me because, he says, my posts are too "ass" long.




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Reference
This warning was issued for what took place here, here, here



Restrictions in place
As part of the warning, fireYtail has had the following restrictions placed on his or her account:

This user cannot post comments on a specific file for the foreseeable future



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