j0z Posted April 12, 2009 Share Posted April 12, 2009 Okay, here is my question:In my mod the player walks into a room, with a daedric stautue in the center. When he/she activates it, it says a short bit then the doors lock. Then a group of enemies appears in the shadows. I know how to do all of this, but I want to have it so that after the player kills all the enemies (4 hungers and a Ice Atro) that they can activate the statue again, but not before they defeat the enemies. How do I set up a counter so that the script "knows" when all the enemies have been killed?Thanks in advance Link to comment Share on other sites More sharing options...
Pronam Posted April 13, 2009 Share Posted April 13, 2009 -- edit , well it doesn't I realized a second passed -- You need the GetDead or GetDeadCount GetDead is probably the best. Click on it for official reference.GetDead count is for checking if a specific Reference is Dead.GetDeadCount is useful if you created specific creatures, like another stats, inventory and you have a couple. Best if you show what you've already got for the statue, depends also on what you've done already. But I think you got it :thumbsup: Link to comment Share on other sites More sharing options...
j0z Posted April 13, 2009 Author Share Posted April 13, 2009 Thanks a lot, just what I needed to know. :thanks: Link to comment Share on other sites More sharing options...
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