Jump to content

why are my moons missing?


Deathcrush1392

Recommended Posts

at nightime, the moons are not there, just a noticable sphere shaped absent space where they should be, i noticed this after today, and im not sure if its because of mods i installed. I checked the sky textures folder and the moons are all there. I tried installing the better sky mod to see if that would fix it but no luck. Any ideas?
Link to comment
Share on other sites

if your useing a lot of mods try this load order

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

Link to comment
Share on other sites

This is the waning moon when it has hit the dark phase.

It may look odd, but our moon would look that way too if it were that big.

The moon doesn't go away it just does not have any sunlight reflecting on it.

 

Grab some of the moon mods, and use them as replacers.

When you feel like a change just swap the vanilla files with the mod ones.

 

The cosmic sky cycling mod also has a lot of good night sky variations.

I also use this as a replacer. With this you only have to change the "skynebula01" file,

but I also put the jpg. that comes with the mod to remind me what is being used.

If you have natural environment installed then the "skynebula01" file is in the NE folder.

 

I have all the sky textures I like in a folder with a shortcut on my desk top,

and when I want a new galaxy I just swap it into the game folder.

I have the same set up with my moons so I can mix and match all the moon mods.

I also have a short cut to my Oblivion Data/textures folder.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...