Dufftacular Posted June 14, 2022 Share Posted June 14, 2022 Hello, I am needing help in having a script that I can attach to an Actor that makes them respawn after death after a certain amount of time. Like, the player kills said Actor, say 10 seconds passes, and the actor respawns. Creating an infinite loop. Thanks! Link to comment Share on other sites More sharing options...
DieFeM Posted June 14, 2022 Share Posted June 14, 2022 You can use the event OnDeath or OnDying, in it you can call a 10 seconds timer with StartTimer, and respawn it in the OnTimer Event. Search for examples of those in the wiki. Link to comment Share on other sites More sharing options...
LarannKiar Posted June 15, 2022 Share Posted June 15, 2022 Did you mean "resurrect" instead of "respawn"? Scriptname YOURSCRIPTNAME extends Actor Const Int Property ResurrectTime = 10 Auto Const Event OnDying(Actor akKiler) StartTimer(RespawnTime, 555) EndEvent Event OnTimer(int aiTimerID) If aiTimerID == 555 ResurrectActor() EndIf EndEvent Function ResurrectActor() If IsDead() Resurrect() EndIf EndFunction Or did you mean to spawn a new NPC? Scriptname YOURSCRIPTNAME extends Actor Const Int Property SpawnTime = 10 Auto Const Event OnDying(Actor akKiler) StartTimer(SpawnTime, 555) EndEvent Event OnTimer(int aiTimerID) If aiTimerID == 555 SpawnActor() EndIf EndEvent Function SpawnActor() If !GetLeveledActorBase() PlaceActorAtMe(GetActorBase()) Else PlaceActorAtMe(GetLeveledActorBase()) EndIf EndFunction NPCs respawn when their Cell resets. Link to comment Share on other sites More sharing options...
Dufftacular Posted June 15, 2022 Author Share Posted June 15, 2022 Did you mean "resurrect" instead of "respawn"? Scriptname YOURSCRIPTNAME extends Actor Const Int Property ResurrectTime = 10 Auto Const Event OnDying(Actor akKiler) StartTimer(RespawnTime, 555) EndEvent Event OnTimer(int aiTimerID) If aiTimerID == 555 ResurrectActor() EndIf EndEvent Function ResurrectActor() If IsDead() Resurrect() EndIf EndFunction Or did you mean to spawn a new NPC? Scriptname YOURSCRIPTNAME extends Actor Const Int Property SpawnTime = 10 Auto Const Event OnDying(Actor akKiler) StartTimer(SpawnTime, 555) EndEvent Event OnTimer(int aiTimerID) If aiTimerID == 555 SpawnActor() EndIf EndEvent Function SpawnActor() If !GetLeveledActorBase() PlaceActorAtMe(GetActorBase()) Else PlaceActorAtMe(GetLeveledActorBase()) EndIf EndFunction NPCs respawn when their Cell resets.Thanks, but what I mean is like, for example. In the cell "DebugRange" , the T-Posing NPC's, once they die, their dead body despawns and they respawn back on their marker after like 3 seconds. Was wanting something like that and if possible a timer added onto it. And is looping so it does not have any limit to how many times it can be done. I tried messing with the script there but I am not very good at making them. Link to comment Share on other sites More sharing options...
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