Jioxe Posted June 15, 2022 Share Posted June 15, 2022 Hi there, so I recently got back into Skyrim modding and had my mod list pretty much complete for my new playthrough, but while doing some testing I've encountered a pretty big issue with my unarmed combat, and NPCs that use their fists. When I try to use my fists, my right click works, but my left click makes me skate forward. When NPCs try to attack using their fists, they T-Pose and just rocket away. All other forms of combat (swords, magic, daggers, etc.) seem to be working perfectly. I've tried re-installing all of my mods, and Nemesis, but nothing has worked. I've also tried clearing Nemesis' temp files/cache which didn't help either. I use Vortex as my mod manager, LOOT to sort, and of course Nemesis. I'm also using the downgrade patcher if that's relevant.I'm at a loss, would really appreciate if someone could help. Thank you! Load order:Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Special Edition Patch.espEldenSprint.eslLanterns Of Skyrim II.esmWater for ENB.esmFarmhouseChimneys.espRU_CityTreesSE_RapidRock.eslBSAssets.esmMonster Mod SE.esmBSHeartland.esmBSHeartland - Meshes.espBS_DLC_patch.espApachiiHair.esmApachii_DivineEleganceStore.esmRU_CityTreesSE_WhiterunLanterns.eslRU_CityTreesSE_Ivarstead.eslRU_CityTreesSE_WhiterunFence.eslRU_CityTreesSE_Falkreath.eslUnslaad.esmRU_CityTreesSE_Riverwood.eslSkyMoMod.esmTrueHUD.eslSkyUI_SE.espAudio Overhaul Skyrim.espImmersive Sounds - Compendium.espPrometheus_No_snow_Under_the_roof.espObsidian Weathers.espAOS_ISC_Integration.espSMIM-SE-Merged-All.espLore Weapon Expansion - Daedric Crescent.espLore Weapon Expansion - Goldbrand.espLore Weapon Expansion - Relics of the Crusader.espDual Wield Parrying_SKSE.espBetterThirdPersonSelection.espTavernGames.esp[full_inu] Armor Pack 02.espicepenguinworldmapclassic.espEnhancedLightsandFX.espELFX - 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Immersive Citizens Patch.espJKs Dragonsreach - Immersive Citizens Patch.espJKs Dragonsreach - Relationship Dialogue Overhaul Patch.espJKs Temple of Kynareth - Immersive Citizens patch.espJKs Sleeping Giant Inn - Immersive Citizens Patch.espJKs Drunken Huntsman - Immersive Citizens Patch.espJKs New Gnisis Cornerclub - Immersive Citizens Patch.espJKs Palace of the Kings - Immersive Citizens Patch.espJKs Riverwood Trader - Immersive Citizens patch.espJKs Silver-Blood Inn - Immersive Citizens patch.espJKs Temple of Talos - Immersive Citizens patch.espJKs Temple of the Divines - Immersive Citizens patch.espJKs Understone Keep - Immersive Citizens patch.espJKs Warmaidens - Immersive Citizens Patch.espJKs Winking Skeever - Alternate Start Mods Patch.espJKs Winking Skeever - Immersion Patch.espAlternate Start - Live Another Life.espAlternate Start -- New Beginnings.espJKs New Gnisis Cornerclub - Alternate Start patch.espJKs Temple of Talos - New Beginnings patch.espELFXEnhancer.espJKs Blue Palace - ELFX Enhancer Patch.espJKs Candlehearth Hall - ELFX Enhancer Patch.espJKs Dragonsreach - ELFX Enhancer Patch.espJKs Palace of the Kings - ELFX Enhancer Patch.espJKs Understone Keep - ELFX Enhancer Patch.espImmersive Citizens - ELFXEnhancer patch.espWater for ENB (Shades of Skyrim).espWater For ENB - Patch - Folkvangr.espModern Brawl Bug Fix.esp Link to comment Share on other sites More sharing options...
Hazraogh Posted June 15, 2022 Share Posted June 15, 2022 Hi, did you moved from FNIS to Nemesis or you had just Nemesis at the beginning ? When I tried Nemesis after FNIS, it broke a lot of things and you need a guide to properly switch from one to the other. Link to comment Share on other sites More sharing options...
Jioxe Posted June 16, 2022 Author Share Posted June 16, 2022 Hi, did you moved from FNIS to Nemesis or you had just Nemesis at the beginning ? When I tried Nemesis after FNIS, it broke a lot of things and you need a guide to properly switch from one to the other.Hello. I had FNIS initially, yes. I installed it via Vortex, and uninstalled it via that too, following the instructions on the mod page. Do you think there might be something left over from it that could be causing this? If so, is there a way for me to fix it without starting over again? Link to comment Share on other sites More sharing options...
Jioxe Posted June 16, 2022 Author Share Posted June 16, 2022 So a little update, I just noticed my block animation unarmed is the same as my block animation while holding a sword. So, I decided to try left handing my sword and had the exact same skating issue. I believe this is the work of SkySA, but i'm not sure how to go about fixing it as the mod author of that has his nexus page posts turned off. Link to comment Share on other sites More sharing options...
Asharoth9029 Posted Saturday at 02:15 PM Share Posted Saturday at 02:15 PM Hello, I also have a same problem. I have a prime suspect, which is the OSA mod, but I don't know why mod for such "experience" is affecting a mod for unarmed combat, or it might related to some mod that have installed with them. I wonder if something else is wrong too here. I would appreciate if someone can help me with this too. Note: I use Pandora Link to comment Share on other sites More sharing options...
weiht68 Posted 5 hours ago Share Posted 5 hours ago It looks like you are missing some animations and/or animation are wrong linked. I will only say it but i am sure that you know it - FNIS based animations are not compatible with Nemesis. Could it be that you have some left? Otherwise i am using Pandora what is working with FNIS and Nemesis animations at the same time without any troubles by me. https://github.com/Monitor221hz/Pandora-Behaviour-Engine-Plus/releases/tag/v2.4.0-beta One thing i had with a earlier version that it not was creating a fnis data file. For this i installed Fnis again, run it and never touched it again because Pandora is taking over the FNIS data file. Patches for Nemesis working on Pandora without problems if are no direct Pandora patch is available. PS: To wich gameversion have you downgraded and do you use backported dll support? Link to comment Share on other sites More sharing options...
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