BaronVonChateau Posted October 13, 2013 Share Posted October 13, 2013 (edited) Hello Nexussists, I've got some troubles with a Mod I'm currently building. It's a rather classical two-levels Vault Interior, with a rather large central room where a large but reasonable amount of books are stored (I made them into SCOLS of bookshelves, to avoid them getting crazy because of the Havoc engine. It went very fine at the time.) The place loads fine, and I can navigate through it without any problem (even in the places where there are a -relatively- large amount of objects) but *everytime* I go in the south-eastern part of the first floor corridor FNV systematically CTD (and there isn't much in terms of light or object or anything, there). As if there was something there that the program couldn't compute. Going in the same place upstairs on the second floor is totally fine. Tried to go there after cleaning the place up, erasing entire rooms but the problem subsists, and I have no idea what it could be. There is nothing special there, only classical vault corridors. I don't know if somebody may help me with this, but I would be very grateful nonetheless. Thanks in advance for your attention, guys. Edit 1 : I use no other mod than the one I'm working on. Edit 2 : Seems like the problem disappears when I delete all the NPCs in the Interior. What could cause this? Navmeshes (haven't laid them yet) ? They have a good chunk of lines (Amongst 200 for each NPC) Edit 3 : Still no solutions, but at least I somewhat know how the thing is triggered : if a NPC is in the northwestern side of the interior, the game CTD when I go to the south-eastern corner of the place. Does that make sense to anyone ? Thanks again. Edited October 13, 2013 by BaronVonChateau Link to comment Share on other sites More sharing options...
rickerhk Posted October 13, 2013 Share Posted October 13, 2013 You should probably mark all the actors as disabled till you can get the navmesh done. Do they have AI packages? AI packages that can't find a path to their destination can cause the game to crash. Link to comment Share on other sites More sharing options...
BaronVonChateau Posted October 14, 2013 Author Share Posted October 14, 2013 (edited) I will try that. Thanks for the help ! (While I'm at it, you guys did an overwhelmingly impressive work with Project Brazil. If I indulged myself, I would probably have lots of questions to ask you - and not only technical ones. :wink: ) Edited October 14, 2013 by BaronVonChateau Link to comment Share on other sites More sharing options...
BaronVonChateau Posted January 9, 2014 Author Share Posted January 9, 2014 More information on this, since I haven't found any solution to this yet :1) NPC have no AI Package2) Navmeshing is done and works properly - NPC chase me correctly through the interior.3) Tested the mod before and after converting it to ESM with FNVedit As of now, the problem persists : NPC in a certain corner of the interior makes the game crash when Player goes to the opposite side. I can find a workaround by moving the NPC elsewhere, but I would like to avoid that, since it doesn't guarantee the problem won't arise in other circumstances. Thanks again ! Link to comment Share on other sites More sharing options...
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