Holty07 Posted April 13, 2009 Share Posted April 13, 2009 How do I change what texture is used for a particular armour? I have my armour called HoltyArmor. I have figured out the script part and it is using the default power armour meshes. Do I need to duplicate these meshes and change something in them? I also have NifSkope if that is used for something? Link to comment Share on other sites More sharing options...
Deleted269910User Posted April 13, 2009 Share Posted April 13, 2009 You need to open up the armor in NifSkope and open up the tabs till you find all the parts with separate texture files, then you simply swap filepaths/targets to new one in NS, save it all up and you're done. Link to comment Share on other sites More sharing options...
Holty07 Posted April 13, 2009 Author Share Posted April 13, 2009 Sweet thanks. Got it sorted. My Dark Power Armor is complete! Link to comment Share on other sites More sharing options...
TheOutlander Posted April 13, 2009 Share Posted April 13, 2009 Alternatively you can use GECK, make a texture set and apply the texture via armour section's model bit. Saves having to have a second mesh file. Link to comment Share on other sites More sharing options...
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