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Mod Request: Adjusting Humanoid Enemies to the same height as the player characters


wampirek2214

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Hello there, I wanted to make a request for a mod that would be difficult to make but I'm too bad when it comes to modding the game, and I couldn't find any kind of tutorial to make it, so I am asking someone else if they could do it.

Basically I want to adjust the size of different types of humanoid enemies in the game to make them the same size as the player character, It is not enough just to make smaller models. The hitboxes, range of attacks, and grab attacks should be ajdust too.

I have created a list of enemies that I would like to change the size of


All types of Solders (Making them player's character size), Exile Soldiers (Making them player's character size), Demi-Human (Making them a litte bit smaller), All types of Miners (Making them player's character size), Kaiden Sellswords with/out Mount (Making them player's character size with/out Torrent),

All SkeletalCreatures (Making them player's character size), Misbegotten (Making them a litte bit smaller),All types of Nobles (Making them player's character size), Knights with/out Mount (Making them player's character size with/out Torrent), Banished Knights (Making them player's character size),

Omen Creatures (Making them a litte bit smaller), Fire Monk (Making them player's character size), Marionette soldiers (Making them player's character size), All types of Sorceries from Academy (Making them player's character size), All types of Crucible Knights (Making them a litte bit smaller),

All types of Nox Warriors (Making them player's character size), Mausoleum Knights and Solders (Making them player's character size), Battlemage (Making them player's character size), Celebrants (Making them player's character size), Perfumers (Making them player's character size),

Blackflame Monks (Making them player's character size), Frenzied Villagers (Making them player's character size), Black Knife Assassins (Making them player's character size), Pages (Making them player's character size), Bloodhound Knights (Making them player's character size),

Servant of Rot (Making them player's character size), Starcallers (Making them player's character size), Thorn Sorcerers (Making them player's character size), Scarlet Rot Zombie (Making them player's character size), All types of Duelists (Making them a litte bit smaller),

Albinauric Wolfback Archer with/out Mount (Making them player's character size with/out Torrent), Depraved Perfumer (Making them player's character size), High Page (Making them player's character size), Knight of Zamor (Making them a litte bit smaller), Cleanrot Knights (Making them player's character size), Guardians (Making them player's character size) and others humanoid creatures that i could forget.


I hope there will be some really creative and great modder that will want to work on it, thank you for your attention.

Edited by wampirek2214
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  • 1 year later...

Here's a mod I recently uploaded that does a lot of the stuff you've requested:

https://www.nexusmods.com/eldenring/mods/4600

This mod was created using Dasaav's ERSkeletonMan C++ framework. Some of the requested units I did not resize include Omens, Servants of Rot, Albinaurics, Zombies, Duelists and Misbegottens. However, you can find the C++ source code in the .ZIP file so you can resize those enemies yourself. I used Visual Studio to compile the .DLL file.

Some useful resources to help you with resizing:

To find how much I needed to scale the enemies by,  I converted enemy models to .FBX files and took a look at them in Blender. I scaled enemy models so that the height of the enemy's helmet matched that of the corresponding armor part. For example, to find how much Godrick Knight had to be scaled, I compared the height of the Godrick Knight with height of the tarnished when they wear the Godrick Knight Helm (needed a scaling of 0.805 on the Godrick Knight). Conveniently in Blender, helmet meshes are placed in the correct location (i.e. on the Tarnished head). See part 1 in this guide I wrote, as well as part 1 in this other guide I wrote, on how to import Elden Ring models into Blender.

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