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Tricking male eyebrow .tri's to accept custom race


Kohdi

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Hello again,

 

I'm working on a custom race project, but I'm running into a problem with getting eyebrows (or more specifically, eyebrow head morphs) to work on an NPC of the custom race. I can get the eyebrow decal to show up, but the browline and half the forehead remain grey while the rest of the face accepts its tint. Upon exporting facegen data for the NPC, I receive this message -

 

FACEGEN: Could not find (and apply) racemorph 'CustomRace' in TRI file 'Actors\Character\Character Assets\FaceParts\MaleHeadBrowsRaces.tri' for geometry MaleHeadBrows_.

 

Understandably the mentioned .tri file does not contain morphs for my custom race, but its head shape is identical to the default human head, and any brow morphs that fit the default head will fit mine. My question is, how can I trick the .tri file into thinking my custom race is in its list of allowed races? I've tried multiple different approaches, including FormLists, custom HeadParts for the brows, etc., but nothing seems to work.

 

And the odd part - a player character created with the custom race does not have this issue, its eyebrows are just as they should be. This makes me think I'm simply missing something in the CK.

 

Any thoughts/suggestions on this would be very helpful!

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Just an update - I'm starting to think this isn't an issue of eyebrow morphs, but some fluke in the face-tinting system. To illustrate the problem I'm having, here's a pic from the Actor dialogue within the CK (lightened for visibility) -

 

http://img809.imageshack.us/img809/5307/a9lq.jpg

 

As you can see, the whole face except the brow region has accepted its face-tint, and I'm trying to figure out why. Again, anyone who has any input on this problem will be greatly appreciated.

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