rockitten Posted October 14, 2013 Share Posted October 14, 2013 Instead of so many safe house/hidden bunkers throughout the wasteland, why can't we have a caravan(s) with auto sorter option that goes with you? Once you activate "let's camp here" option (similar to the sleep here/camp fire option in Willow mod). All your companion will just relax around the camp fire, have a nap, eat, drink, listen to the radio, chat, or on guard within 50ft from the camp. When our team is in transit, you can pick a few of your mate as close companion(S), and the rest of the team can just escorting the truck/pack mule like those merchant convoys in the vanilla game. When you are camping, you can pick a few of your mate to explore the buildings/vault....etc. And if you are in trouble, just call the hand radio or use the ham radio to call for help. The camp will then send in a pair of reinforcement depends of your need: If you said:1. I need medical treatment > the camp will send in the top 2 companion with highest medical skill, and you can open your sorted medical container (in camp) for once2. I need someone to unlock this door > the camp will send in the top 2 companion with highest lock-pick skill3. I need someone to unlock this computer > the camp will send in the top 2 companion with highest science skill4. I need repair > the camp will send in the top 2 companion with highest repair skill5. I need extra firepower > the camp will send in the top 2 companion with highest weapon/energy weapon/explosives/melee skill and you can open your ammo&weapon container for once So the mod should contain:1. A mobile home on a truck or 2+ Brahmin2. A camp with a camp fire, few tent/bedroll, a work bench, a reloading jig, a radio and a ham radio3. A "wait me at the camp" dialog, sand box mode for companions and escort mode for the convoy4. A hand radio or enable a "call camp option" for all ham radio (one of the most useless interactive world object in game) Optional:1. Can assign companion in groups and command the group in the manner similar to JIP's companion mod2. A fast travel marker on map3. Random camp raid (by creatures, Legion/NCR Assassins) depends on your location and faction status4. You loss the camped companions' perk once you are 100ft from the camp5. You can assign some camped companion(s) to do some task like: a. Get water (for the water tank/water Brahmin) b. Buy some ammo from vendors such as silver rust or Gunrunners c. Go hunting So, where this idea came from? Well, this idea came up when I am bug testing JIP's companion mod: http://newvegas.nexusmods.com/mods/50468/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D50468%26preview%3D&pUp=1 with lots of companion mod AT THE SAME TIME. Think about it, when you have all 8 vanilla companions in NV (plus Sunny Smiles&dog, Willow&JT, Niner, delilah, Wendy, Mellisa, Maracas), and all 8 Vanilla companions in FO3 (plus Sydney , Amanda...etc). Whoa! now you have 4 dogs, 2 robots, 4 pack mule and 30+ people in your team. With such a fire power that you can wipe out the whole repopulated Camp McCarran, the Legion Ford or even a Gorjila in a few minutes. :woot: If the computer didn't fail you (I have a really good gaming PC to be able to make sure no purple texture all the time), have a try enter a vault, or try talk to Manny at the mouth of that dino and see how impossible to move an inch...... :wallbash: But you cannot fire them because some companion cannot be rehired or you don't want to missed those unique dialogs/companion quest, so it becomes a pain when you have to order them wait/follow one by one. To be honest, in the real world, if your massive team (even a team of 10) shown up in a shop/town all at once, you are more likely to scare the whole town and got shot by the shop keepers. And seriously, I really don't believe those casino in the strip (especially Ultra lux) will let you bring a beast like Nightkin or Brahmin into their casino...................... :rolleyes: Link to comment Share on other sites More sharing options...
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