Heyybrowussup Posted June 19, 2022 Share Posted June 19, 2022 I am trying to make a mod that uses assets (mainly ammunition) from another mod. I load up Creation Kit with my original mod checked as a plug-in, and my new mod as the active file. Both mods appear in the CK, but when I try to add the ammo from the og mod to the new mod the number of users for the ammo does not change. Then when I load the game the new mod does not recognize the modded ammunition, and will crash among attempting to fire. (Original mod is also of my own creation) Link to comment Share on other sites More sharing options...
Dreadshow Posted June 24, 2022 Share Posted June 24, 2022 Set the mod containing the ammo as master of your mod so that the assets are available to your mod. Link to comment Share on other sites More sharing options...
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