bollowollo Posted June 20, 2022 Share Posted June 20, 2022 Been trying to make a mod to increase stats gradually every time you level up, eg speed, weapon damage, weapon force, crit chance, limb severing chance, health, kill and quest xp etc. Things that would make consistent noticeable differences each time you level up and more fun because it will gradually mean you will become a zombie killing machine that makes them fly a few meters with limbs flying everywhere.I managed to add each stat to each level of the character's file with a gradual increase, but it won't work. I don't understand how the code or whatever actually works. Each stat I've added has <prop n=..... before it.In the default stats some of them say "effect id=...". I've tried with both in the levels files but don't do anything. Anyway atm, it has put padlocks on the weapon wheel and reduced my health to the start value. What am I doing wrong?Here are the first 3 levels from my edited logan_levels. I also attached the whole file. If anyone wants to edit it, I have the excel file I created it in.<level id="1"><prop n="BluntCriticalChance" v="0.01"<prop n="CutCriticalChance" v="0.01"<prop n="BulletCriticalDmgMul" v="0.01"<prop n="BulletCriticalChance" v="0.01"<prop n="OneHandedCriticalChance" v="0.01"<prop n="ThrowCritChanceInc" v="0.01"<prop n="ThrowDamageMod" v="0.01"<prop n="ThrowHitNearEnemiesFactor" v="0.01"<prop n="BluntDamageMul" v="0.01"<prop n="CutDamageMul" v="0.01"<prop n="BulletDamageMul" v="0.01"<prop n="BulletReloadSpeed" v="-0.02"<prop n="BulletForceMul" v="0.1"<prop n="RangedForceMul" v="0.1"<prop n="UpgradesCostFactor" v="-0.01"<prop n="KillExperienceBonus" v="0.075"<prop n="QuestExperienceBonus" v="0.075"<prop n="MoveSpeedsMul" v="0.01"<prop n="PenaltyOnDeath" v="-0.01"<prop n="MedPackEffectivness" v="0.05"<prop n="ItemBuyFactor" v="-0.01"<prop n="ItemSellFactor" v="0.01"<prop n="BulletDamageResistance" v="0.01"<prop n="MaxHealth" v="110"<prop n="ExpToNextLevel" v="2000"<prop n="MaxStamina" v="0.8"<prop n="QuickSlotsCount" v="8"<prop n="InventorySize" v="12" </level><level id="2"><prop n="ExpToNextLevel" v="2220"<prop n="AllowedSkillsCount" v="1"<prop n="MaxHealth" v="120"<prop n="BluntCriticalChance" v="0.02"<prop n="CutCriticalChance" v="0.02"<prop n="BulletCriticalDmgMul" v="0.02"<prop n="BulletCriticalChance" v="0.02"<prop n="OneHandedCriticalChance" v="0.02"<prop n="ThrowCritChanceInc" v="0.02"<prop n="ThrowDamageMod" v="0.02"<prop n="ThrowHitNearEnemiesFactor" v="0.02"<prop n="BluntDamageMul" v="0.02"<prop n="CutDamageMul" v="0.02"<prop n="BulletDamageMul" v="0.02"<prop n="BulletReloadSpeed" v="-0.04"<prop n="BulletForceMul" v="0.2"<prop n="RangedForceMul" v="0.2"<prop n="UpgradesCostFactor" v="-0.02"<prop n="KillExperienceBonus" v="0.15"<prop n="QuestExperienceBonus" v="0.15"<prop n="MoveSpeedsMul" v="0.02"<prop n="PenaltyOnDeath" v="-0.02"<prop n="MedPackEffectivness" v="0.1"<prop n="ItemBuyFactor" v="-0.02"<prop n="ItemSellFactor" v="0.02"<prop n="BulletDamageResistance" v="0.02" </level><level id="3"><prop n="ExpToNextLevel" v="2464"<prop n="AllowedSkillsCount" v="2"<prop n="MaxHealth" v="130"<prop n="BluntCriticalChance" v="0.03"<prop n="CutCriticalChance" v="0.03"<prop n="BulletCriticalDmgMul" v="0.03"<prop n="BulletCriticalChance" v="0.03"<prop n="OneHandedCriticalChance" v="0.03"<prop n="ThrowCritChanceInc" v="0.03"<prop n="ThrowDamageMod" v="0.03"<prop n="ThrowHitNearEnemiesFactor" v="0.03"<prop n="BluntDamageMul" v="0.03"<prop n="CutDamageMul" v="0.03"<prop n="BulletDamageMul" v="0.03"<prop n="BulletReloadSpeed" v="-0.06"<prop n="BulletForceMul" v="0.3"<prop n="RangedForceMul" v="0.3"<prop n="UpgradesCostFactor" v="-0.03"<prop n="KillExperienceBonus" v="0.225"<prop n="QuestExperienceBonus" v="0.225"<prop n="MoveSpeedsMul" v="0.03"<prop n="PenaltyOnDeath" v="-0.03"<prop n="MedPackEffectivness" v="0.15"<prop n="ItemBuyFactor" v="-0.03"<prop n="ItemSellFactor" v="0.03"<prop n="BulletDamageResistance" v="0.03" If I can get this working, will be a nice mod to post on the dead island mods page.Thanks Link to comment Share on other sites More sharing options...
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