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mod making probs


urza

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yes i did it made copys of my new cells and npcs with the new unique id and only the copyed cell has the items and npc and doors and what not in them the orignal one just has a door and so i tried to erase the first one that was named angel cave and it changed the name and wouldnt erase it its new name was angelcaveD and the one that was made on its own angelcaveDUPLICATE000 couldnt be changed to Angelcave it said the id is not unique even thou it was so any one ever run in to a prob like this befor or know whats wrong ???
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yes i did it made copys of my new cells and npcs with the new unique id and only the copyed cell has the items and npc and doors and what not in them the orignal one just has a door and so i tried to erase the first one that was named angel cave and it changed the name and wouldnt erase it its new name was angelcaveD and the one that was made on its own angelcaveDUPLICATE000 couldnt be changed to Angelcave it said the id is not unique even thou it was so any one ever run in to a prob like this befor or know whats wrong ???

 

OK. I know what the problem is.

 

The D added to the Angelcave you deleted means that just that. It adds the D so it's recognized as having been deleted. When you load your esp again if you saved it after deleting the cave, the deleted one should be gone.

 

However, the ID is still remembered by the CS. Just change the name of the other one you want to keep to angelcavetwo or something like that. Just one letter changed will create a new ID.

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o ok that works any idea y it made a dup in the first place?

and one more ??? if i used a few other mods to make my new mod when i upload it will i have to tell ppl to down load the other mods i used so it will look and work riget?

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