NILRYTH Posted June 20, 2022 Posted June 20, 2022 (edited) In my alias package data I have a package telling the npc to use an alchemy table via useidlemarker. As far as I know it's as simple as selecting my alchemy table of choice in the reference window but that's not working. When I point it towards a different idle it's fine. How do the alchemy table animations work? Is it not an idle marker? I searched and found a separate alchemy idle but it's not what I'm looking for, they just flick through a book and write in thin air. Edit: Goddangit it's SitTarget. Edited June 21, 2022 by NilrythVendain
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