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More of an FNVEdit question...


amokrun1

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When I load FNVEdit, there is one particular plugin that changes its position from the load order in MO2. It is a patch with a large number of masters that is always placed almost last in the load order, but in FNVEdit with all plugins loaded it gets placed somewhere in the middle. This is a problem as certain overrides are made impossible with this. How can I get FNVEdit to load up the plugin(and all other plugins for that matter)as they appear in MO2?

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