hereami Posted June 22, 2022 Share Posted June 22, 2022 (edited) Let's say it's MS09ForceField nif model wrapped into ACTI and placed in a dummy cell by editor, because it needs external primitive data still. When attempting to extract into world by MoveTo, then REFR data is moved and does function, including primitive box and script (which is attached to base object btw.., very weird), but not visible model. The fact that primitives entities are movable is also very weird by itself, but is beneficial at least. When object is spawned, then no problems with moving exist, but sadly no own trigger collision (or whatever it's called) is embedded in this model. What prevents the operation here and how to circumvent by magical flags or else? Similar nonsense happens to Terminals and other pre-placed things in world. ps. Ironically, that model was originally found in MovableStatic, haha... Edited June 22, 2022 by hereami Link to comment Share on other sites More sharing options...
hereami Posted June 24, 2022 Author Share Posted June 24, 2022 Just not to spam another topic. Some other related question about triggers. I suppose there must be a native way to detect Actor being inside a primitives volume besides OnTriggerEnter/Leave, since game should be always aware of that fact just to handle said events properly, something like hypothetic conditon IsInsidePrimitive. Maybe i just missed it, can't find anything.Thanks. Although maybe not... For example, when a trigger box is moved away from player, then OnTriggerLeave doesn't fire. Logically that's correct though, because formally it's the primitive volume leaving player in current place instead. Link to comment Share on other sites More sharing options...
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